[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
[gzochi-devel] [ANN] gzochi project development release 0.4
From: |
Julian Graham |
Subject: |
[gzochi-devel] [ANN] gzochi project development release 0.4 |
Date: |
Wed, 17 Jul 2013 12:48:19 -0400 |
Hi everyone,
I'm pleased to announce the fourth development release of the gzochi
game development framework.
The project description, from Savannah: gzochi (/zoʊ-tʃiː/) is a
framework for developing massively multiplayer online games. A server
container provides services to deployed games, which are written in
Guile Scheme, that abstract and simplify some of the most challenging
and error-prone aspects of online game development: Concurrency, data
persistence, and network communications. A very thin client library
can be embedded to provide connectivity for client applications
written in any language.
In addition to resolving a number of serious bugs from version 0.3,
this release features:
* Durable, periodic rescheduling for application tasks
* A new authentication plugin system with plugins to authenticate
clients using password files or Kerberos v5
* Enhancements to the server's embedded web server, including
reporting for a selection of application performance metrics
* ...and more! See the NEWS files in the distribution for details
This is a development release; the framework is largely
feature-complete but likely not bug-free. Nonetheless, there's
extensive server and client documentation, and the distribution
includes two example games with heavily-annotated source code. For
more information, visit http://www.nongnu.org/gzochi/ or check out the
project page on Savannah, at
http://savannah.nongnu.org/projects/gzochi/ -- you can pick up the
release from the downloads section.
Regards,
Julian
[Prev in Thread] |
Current Thread |
[Next in Thread] |
- [gzochi-devel] [ANN] gzochi project development release 0.4,
Julian Graham <=