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[gzochi-devel] [ANN] gzochi project development release 0.5
From: |
Julian Graham |
Subject: |
[gzochi-devel] [ANN] gzochi project development release 0.5 |
Date: |
Wed, 15 Jan 2014 13:27:22 -0500 |
Hi everyone,
I'm pleased to announce the fourth development release of the gzochi
game development framework.
The project description, from Savannah: gzochi (/zoʊ-tʃiː/) is a
framework for developing massively multiplayer online games. A server
container provides services to deployed games, which are written in
Guile Scheme, that abstract and simplify some of the most challenging
and error-prone aspects of online game development: Concurrency, data
persistence, and network communications. A very thin client library
can be embedded to provide connectivity for client applications
written in any language.
This is primarily a bug fix release, focused on improving the
stability and correctness of durable task scheduling and transactional
access to data. Additionally, it includes:
* A new scalable data structure in the Scheme API, based on SRFI-44
sequences: gzochi:managed-sequence
* Reporting of average transaction duration via the server's embedded
administrative web console
* Performance improvements to both the server and reference client
implementations
* ...and more! See the NEWS files in the distribution for details
This is a development release; the framework is largely
feature-complete but likely not bug-free. Nonetheless, there's
extensive server and client documentation, and the distribution
includes two example games with heavily-annotated source code. For
more information, visit http://www.nongnu.org/gzochi/ or check out the
project page on Savannah, at
http://savannah.nongnu.org/projects/gzochi/ -- you can pick up the
release
from the downloads section.
Regards,
Julian
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