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[Gzz-commits] gzz/Documentation/Manuscripts/Paper paper.tex


From: Tuomas J. Lukka
Subject: [Gzz-commits] gzz/Documentation/Manuscripts/Paper paper.tex
Date: Fri, 04 Oct 2002 18:15:58 -0400

CVSROOT:        /cvsroot/gzz
Module name:    gzz
Changes by:     Tuomas J. Lukka <address@hidden>        02/10/04 18:15:58

Modified files:
        Documentation/Manuscripts/Paper: paper.tex 

Log message:
        Editing... deadline next thursday

CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/gzz/gzz/Documentation/Manuscripts/Paper/paper.tex.diff?tr1=1.14&tr2=1.15&r1=text&r2=text

Patches:
Index: gzz/Documentation/Manuscripts/Paper/paper.tex
diff -c gzz/Documentation/Manuscripts/Paper/paper.tex:1.14 
gzz/Documentation/Manuscripts/Paper/paper.tex:1.15
*** gzz/Documentation/Manuscripts/Paper/paper.tex:1.14  Fri Oct  4 10:45:21 2002
--- gzz/Documentation/Manuscripts/Paper/paper.tex       Fri Oct  4 18:15:58 2002
***************
*** 5,11 ****
  
\newcommand{\url}[1]{{\fontsize{9pt}{8pt}\fontfamily{phv}\fontseries{c}\selectfont{#1}}}
  \newcommand{\hyp}{\discretionary{}{}{}}
  \begin{document}
! \title{Identity via Unique Textures}
  
  \def\aw{8cm}
  \author{
--- 5,12 ----
  
\newcommand{\url}[1]{{\fontsize{9pt}{8pt}\fontfamily{phv}\fontseries{c}\selectfont{#1}}}
  \newcommand{\hyp}{\discretionary{}{}{}}
  \begin{document}
! \title{Identity in Focus+Context Views via 
! Hardware-Accelerated Unique Textures}
  
  \def\aw{8cm}
  \author{
***************
*** 51,58 ****
--- 52,128 ----
  }
  \end{figure*}
  
+ Focus+context\cite{fc-fisheye,fc-taxonomy,fc-hyperbolic}
+ 
+ our prototype - nonhierarchical structure
+ 
+ context - fragment of PDF, location to which connected
+ 
+ visually similar... easier to navigate if different textures
+ 
+ generating textures: procedural...
+ 
+ this article: texturing for 
+ 
  % Texturing has been called a fundamental operator in computer 
graphics\cite{haeberli93texture}.
  
+ \section{Unique Textures}
+ 
+ generating textures based on seed numbers [identity]
+ 
+ distinguishability: should produce random vector in brain 
+     (perception model) -- saving of bits
+ 
+ \subsection{Hardware-accelerated implementation constraints}
+ 
+ Performance: zoomability, memory, speed
+ 
+ Our main platform: NV10, i.e. OpenGL 1.3 + GL\_NV\_register\_combiners
+ 
+ Newer chips: -offset textures, dot product offsetting, texture shading.
+ 
+ \subsection{Colors}
+ 
+ Readability
+ 
+ \subsection{Basis textures}
+ 
+ Either random, Fourier noise or turbulence, or simple geometric images.
+ 
+ hyperparams
+ 
+ 
+ \subsection{Texture coordinates}
+ 
+ Absolute scale --- sharp/blur
+ 
+ Repeating unit
+ 
+ \subsection{Register combiners}
+ 
+ band-like
+ 
+ \subsection{Multi-pass}
+ 
+ 
+ \section{Preliminary experiment}
+ 
+ {\bf Marketta}
+ 
+ \section{Software availability}
+ 
+ \section{Conclusions}
+ 
+ Other applications:?
+ 
+ Xanadu model
+ 
+ \if0
+ 
+ 
+ 
+ 
+ \section{old}
  Texture is an important visual attribute: it is used in the human
  visual system for e.g.~image segmentation and motion perception.
  So far, the most important uses of texturing in HCI have been 
***************
*** 311,316 ****
--- 381,388 ----
  Especially zooming ...
  
  Counter: icons, keywords, readability
+ 
+ \fi
  
  \bibliographystyle{plain}
  \bibliography{gzigzag}




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