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[Gzz-commits] gzz ./Makefile gzz/client/GraphicsAPI.java


From: Benja Fallenstein
Subject: [Gzz-commits] gzz ./Makefile gzz/client/GraphicsAPI.java
Date: Thu, 10 Oct 2002 10:11:02 -0400

CVSROOT:        /cvsroot/gzz
Module name:    gzz
Changes by:     Benja Fallenstein <address@hidden>      02/10/10 10:11:02

Modified files:
        .              : Makefile 
        gzz/client     : GraphicsAPI.java 

Log message:
        fix gl client startup

CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/gzz/gzz/Makefile.diff?tr1=1.189&tr2=1.190&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/gzz/gzz/gzz/client/GraphicsAPI.java.diff?tr1=1.22&tr2=1.23&r1=text&r2=text

Patches:
Index: gzz/Makefile
diff -c gzz/Makefile:1.189 gzz/Makefile:1.190
*** gzz/Makefile:1.189  Thu Oct 10 02:28:52 2002
--- gzz/Makefile        Thu Oct 10 10:11:02 2002
***************
*** 449,455 ****
  runpplocal: 
        $(GLLIB) $(JYTHON) gzz/modules/pp/localpp.py $(DBG) 
  
! gl: compilegl testgl
  
  compilegl: compile
        make -C gfx all
--- 449,455 ----
  runpplocal: 
        $(GLLIB) $(JYTHON) gzz/modules/pp/localpp.py $(DBG) 
  
! gl: compilegl rmi testgl
  
  compilegl: compile
        make -C gfx all
Index: gzz/gzz/client/GraphicsAPI.java
diff -c gzz/gzz/client/GraphicsAPI.java:1.22 
gzz/gzz/client/GraphicsAPI.java:1.23
*** gzz/gzz/client/GraphicsAPI.java:1.22        Thu Oct 10 01:10:21 2002
--- gzz/gzz/client/GraphicsAPI.java     Thu Oct 10 10:11:02 2002
***************
*** 65,71 ****
      
      /** Return the type string of the API ("gl" or "awt").
       */
!     static public String getTypeString() { return type; }
  
      /** Start the update manager thread and run r from that thread.
       * Used because e.g. OpenGL and GLX are easier to manage if everything
--- 65,74 ----
      
      /** Return the type string of the API ("gl" or "awt").
       */
!     static public String getTypeString() { 
!       if(gfxapi == null) init();
!       return type; 
!     }
  
      /** Start the update manager thread and run r from that thread.
       * Used because e.g. OpenGL and GLX are easier to manage if everything




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