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[Gzz-commits] gzz/gfx/libglwrapper/GL gl.h


From: Janne V. Kujala
Subject: [Gzz-commits] gzz/gfx/libglwrapper/GL gl.h
Date: Sat, 12 Oct 2002 10:38:54 -0400

CVSROOT:        /cvsroot/gzz
Module name:    gzz
Changes by:     Janne V. Kujala <address@hidden>        02/10/12 10:38:54

Modified files:
        gfx/libglwrapper/GL: gl.h 

Log message:
        Bring back GL_NV_texture_shader3 for now

CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/gzz/gzz/gfx/libglwrapper/GL/gl.h.diff?tr1=1.4&tr2=1.5&r1=text&r2=text

Patches:
Index: gzz/gfx/libglwrapper/GL/gl.h
diff -c gzz/gfx/libglwrapper/GL/gl.h:1.4 gzz/gfx/libglwrapper/GL/gl.h:1.5
*** gzz/gfx/libglwrapper/GL/gl.h:1.4    Sat Oct 12 09:18:23 2002
--- gzz/gfx/libglwrapper/GL/gl.h        Sat Oct 12 10:38:53 2002
***************
*** 308,313 ****
--- 308,317 ----
  #define GL_NV_texture_shader2 1
  #endif
  
+ #ifndef GL_NV_texture_shader3
+ #define GL_NV_texture_shader3 1
+ #endif
+ 
  #ifndef GL_NV_vertex_array_range
  #define GL_NV_vertex_array_range 1
  #endif
***************
*** 5426,5431 ****
--- 5430,5503 ----
  
  #ifndef GL_DOT_PRODUCT_TEXTURE_3D_NV
  #define GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86EF
+ #endif
+ 
+ #ifndef GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV
+ #define GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV 0x8850
+ #endif
+ 
+ #ifndef GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV
+ #define GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 0x8851
+ #endif
+ 
+ #ifndef GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV
+ #define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8852
+ #endif
+ 
+ #ifndef GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV
+ #define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853
+ #endif
+ 
+ #ifndef GL_OFFSET_HILO_TEXTURE_2D_NV
+ #define GL_OFFSET_HILO_TEXTURE_2D_NV 0x8854
+ #endif
+ 
+ #ifndef GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV
+ #define GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV 0x8855
+ #endif
+ 
+ #ifndef GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV
+ #define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 0x8856
+ #endif
+ 
+ #ifndef GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV
+ #define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857
+ #endif
+ 
+ #ifndef GL_DEPENDENT_HILO_TEXTURE_2D_NV
+ #define GL_DEPENDENT_HILO_TEXTURE_2D_NV 0x8858
+ #endif
+ 
+ #ifndef GL_DEPENDENT_RGB_TEXTURE_3D_NV
+ #define GL_DEPENDENT_RGB_TEXTURE_3D_NV 0x8859
+ #endif
+ 
+ #ifndef GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV
+ #define GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV 0x885A
+ #endif
+ 
+ #ifndef GL_DOT_PRODUCT_PASS_THROUGH_NV
+ #define GL_DOT_PRODUCT_PASS_THROUGH_NV 0x885B
+ #endif
+ 
+ #ifndef GL_DOT_PRODUCT_TEXTURE_1D_NV
+ #define GL_DOT_PRODUCT_TEXTURE_1D_NV 0x885C
+ #endif
+ 
+ #ifndef GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV
+ #define GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV 0x885D
+ #endif
+ 
+ #ifndef GL_HILO8_NV
+ #define GL_HILO8_NV 0x885E
+ #endif
+ 
+ #ifndef GL_SIGNED_HILO8_NV
+ #define GL_SIGNED_HILO8_NV 0x885F
+ #endif
+ 
+ #ifndef GL_FORCE_BLUE_TO_ONE_NV
+ #define GL_FORCE_BLUE_TO_ONE_NV 0x8860
  #endif
  
  #ifndef GL_PER_STAGE_CONSTANTS_NV




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