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Re: [Gzz-commits] gzz/gzz/vob SolidBgVob.java
From: |
Tuomas Lukka |
Subject: |
Re: [Gzz-commits] gzz/gzz/vob SolidBgVob.java |
Date: |
Mon, 14 Oct 2002 13:39:57 +0300 |
User-agent: |
Mutt/1.4i |
As discussed on IRC, this change is completely unnecessary; please revert.
Stencil buffer is in OpenGL 1.1.
Tuomas
>
> Patches:
> Index: gzz/gzz/vob/SolidBgVob.java
> diff -c gzz/gzz/vob/SolidBgVob.java:1.9 gzz/gzz/vob/SolidBgVob.java:1.10
> *** gzz/gzz/vob/SolidBgVob.java:1.9 Mon Oct 14 05:27:15 2002
> --- gzz/gzz/vob/SolidBgVob.java Mon Oct 14 05:54:49 2002
> ***************
> *** 60,99 ****
>
> // GL
> private String getGLStr() {
> ! if (GL.hasExtension("GL_NV_vertex_program1_1")) {
> ! return
> ! "ClearColor " + ColorUtil.colorGLString(color) + " 0\n"+
> ! "ColorMask 1 1 1 1\n"+
> ! "DepthMask 1\n"+
> ! "StencilMask 255\n"+
> ! "Clear COLOR_BUFFER_BIT DEPTH_BUFFER_BIT STENCIL_BUFFER_BIT\n"+
> ! "Enable TEXTURE_2D\n"+
> ! "Enable ALPHA_TEST\n"+
> ! "AlphaFunc GREATER 0.1\n"+
> ! "Disable BLEND\n"+ // Don't want to enable this by default
> ! // as it's fairly expensive
> ! "Enable DEPTH_TEST\n"+
> ! "DepthFunc LEQUAL\n"+
> ! "BlendFunc SRC_ALPHA ONE_MINUS_SRC_ALPHA\n"+
> ! "Color 1 1 1 1\n"+
> ! "";
> ! } else {
> ! return
> ! "ClearColor " + ColorUtil.colorGLString(color) + " 0\n"+
> ! "ColorMask 1 1 1 1\n"+
> ! "DepthMask 1\n"+
> ! "Clear COLOR_BUFFER_BIT DEPTH_BUFFER_BIT\n"+
> ! "Enable TEXTURE_2D\n"+
> ! "Enable ALPHA_TEST\n"+
> ! "AlphaFunc GREATER 0.1\n"+
> ! "Disable BLEND\n"+ // Don't want to enable this by default
> ! // as it's fairly expensive
> ! "Enable DEPTH_TEST\n"+
> ! "DepthFunc LEQUAL\n"+
> ! "BlendFunc SRC_ALPHA ONE_MINUS_SRC_ALPHA\n"+
> ! "Color 1 1 1 1\n"+
> ! "";
> ! }
> }
>
> Vob glList;
> --- 60,82 ----
>
> // GL
> private String getGLStr() {
> ! return
> ! "ClearColor " + ColorUtil.colorGLString(color) + " 0\n"+
> ! "ColorMask 1 1 1 1\n"+
> ! "DepthMask 1\n"+
> ! "StencilMask 255\n"+
> ! "Clear COLOR_BUFFER_BIT DEPTH_BUFFER_BIT STENCIL_BUFFER_BIT\n"+
> ! "Enable TEXTURE_2D\n"+
> ! "Enable ALPHA_TEST\n"+
> ! "AlphaFunc GREATER 0.1\n"+
> ! "Disable BLEND\n"+ // Don't want to enable this by default
> ! // as it's fairly expensive
> ! "Enable DEPTH_TEST\n"+
> ! "DepthFunc LEQUAL\n"+
> ! "BlendFunc SRC_ALPHA ONE_MINUS_SRC_ALPHA\n"+
> ! "Color 1 1 1 1\n"+
> ! "";
> ! }
> }
>
> Vob glList;
>