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[Gzz-commits] journals/plans SA_2003.rst


From: Janne V. Kujala
Subject: [Gzz-commits] journals/plans SA_2003.rst
Date: Tue, 13 May 2003 04:18:02 -0400

CVSROOT:        /cvsroot/fenfire
Module name:    journals
Changes by:     Janne V. Kujala <address@hidden>        03/05/13 04:18:02

Modified files:
        plans          : SA_2003.rst 

Log message:
        structurize

CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/fenfire/journals/plans/SA_2003.rst.diff?tr1=1.73&tr2=1.74&r1=text&r2=text

Patches:
Index: journals/plans/SA_2003.rst
diff -u journals/plans/SA_2003.rst:1.73 journals/plans/SA_2003.rst:1.74
--- journals/plans/SA_2003.rst:1.73     Tue May 13 04:12:41 2003
+++ journals/plans/SA_2003.rst  Tue May 13 04:18:02 2003
@@ -267,6 +267,9 @@
 allow more context to be shown but also induce 
 usability issues that need to be solved.
 
+Dynamical context
+~~~~~~~~~~~~~~~~~
+
 One of the most important tasks in maintaining user orientation 
 is good layout and non-disruptive, fluid animation between views. 
 We are researching multiple methods for dynamically visualizing 
@@ -275,7 +278,7 @@
 We use buoys as link targets floating around the focus.
 What we call *buoy* is a commonly used tool in technical diagrams: 
 placing a label at the edge of the image and connecting the label
-to the relevant location (anchor) by a line (see Fig. [ref-fignasa]_).. 
+to the relevant location (anchor) by a line (see Fig. [ref-fignasa]_).
 We research the geometry and layout of the buoy placement
 for coherent views and animation.
 
@@ -300,10 +303,14 @@
    freehand lines are drawn to indicate that 
    the depicted object extends beyond the section shown.
 
+
+Rendering text
+~~~~~~~~~~~~~~
+
 Rendering text using the 3D hardware is problematic because
 the texturing algorithms are mainly designed for photorealistic
 rendering. The triliniear filtering and mip-mapping 
-cause artifacts and reduce readability in rendered text.
+cause artifacts and reduce readability of the rendered text.
 We plan to develop a better filtering method for
 rendering text. 
 As one theoretical approach for modeling the readability 
@@ -311,16 +318,28 @@
 In this approach, we can apply the earlier experience 
 on the MCMC and other sampling and modeling methods.
 
+Theoretical aspects of controllers
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+
 Custom controllers can offer new ways to navigate and control the information 
 flow on the screen. 
 They are many usability aspects in the configuration of the degrees of freedom
 provided by the controller that can be theoretically modeled and experimentally
 tested.
 
+Unique background textures
+~~~~~~~~~~~~~~~~~~~~~~~~~~
+
 The hardware algorithm for rendering the unique background textures
-currently uses ad hoc distributions in         
-               
-  
+currently uses ad hoc distributions in the sampling of the texture
+features. Although the distributions (e.g., for choosing the texture 
+colors)  are qualitatively based on 
+general principles for making the texture distinguishable and 
+recognizable, their exact values are not rigorously justified.
+We plan to obtain justification for different aspect of the algorithm
+experimentally and to further evaulate the recognizability.
+
+
 Hypotheses and research methods
 -------------------------------
   




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