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[Gzz-commits] journals/plans SA_2003.rst


From: Tuomas J. Lukka
Subject: [Gzz-commits] journals/plans SA_2003.rst
Date: Tue, 13 May 2003 13:25:09 -0400

CVSROOT:        /cvsroot/fenfire
Module name:    journals
Changes by:     Tuomas J. Lukka <address@hidden>        03/05/13 13:25:09

Modified files:
        plans          : SA_2003.rst 

Log message:
        text

CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/fenfire/journals/plans/SA_2003.rst.diff?tr1=1.103&tr2=1.104&r1=text&r2=text

Patches:
Index: journals/plans/SA_2003.rst
diff -u journals/plans/SA_2003.rst:1.103 journals/plans/SA_2003.rst:1.104
--- journals/plans/SA_2003.rst:1.103    Tue May 13 13:11:30 2003
+++ journals/plans/SA_2003.rst  Tue May 13 13:25:09 2003
@@ -291,16 +291,30 @@
 Text filtering
 ''''''''''''''
 
+Most user interfaces only use pre-rendered character
+bitmaps for text, which forces text to be  ...
+
+The Fenfire interface uses text more freely than conventional
+user interfaces, applying rotation,  and fisheye transforms
+
 Rendering text using the 3D hardware is problematic because
-the texturing algorithms are mainly designed for photorealistic
+the texturing algorithms are mainly designed for full-color image
 rendering. 
+The ubiquitous trilinear filtering and mip-mapping 
+cause artifacts and reduce the readability of the rendered text.
+
+With the newest generation of graphics hardware, the flexibility
+of per-pixel operations has been increased considerably; it is now
+possible to run small *fragment programs* for each rendered pixel.
+This flexibility allows us to overcome the restrictions in the
+
+However, designing such filters in an *ad hoc* fashion is 
+extremely cumbersome and error-prone. What is needed is a suitable
+mathematical framework for 
 
-The triliniear filtering and mip-mapping 
-cause artifacts and reduce readability of the rendered text.
-We plan to develop a better filtering method for
-rendering text. 
+The goals in this area are the development of the mathematical framework
+for qualitatively 
 
-In computer graphics, the filters .. ad hoc ..
 
 Unique background textures
 ''''''''''''''''''''''''''




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