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Re: Font size innacuracies (Windows)
From: |
Juan José García-Ripoll |
Subject: |
Re: Font size innacuracies (Windows) |
Date: |
Tue, 01 Mar 2022 16:16:12 +0100 |
User-agent: |
Gnus/5.13 (Gnus v5.13) Emacs/27.2 (windows-nt) |
I don't know. In principle the manual states that one can select pixels
in the name of the font, e.g. in set-frame-font. I tried it and changing
"Consolas:pixelsize=14" to "Consolas:pixelsize=12" does indeed change
the size.
In any case, what bothers me is that (i) even if Windows screws the
conversion, I do not find a suitable point or pixel size that matches
other applications (ii) the density of characters is different, both
vertically and horizontally, despite being monospaced fonts, (iii) the
difference in kerning and spacing is more remarked for variable-pitch
fonts.
Juanjo
Phillip Susi <phill@thesusis.net> writes:
> Juan José García-Ripoll <juanjose.garciaripoll@gmail.com> writes:
>
>> Hi,
>>
>> I am trying to reproduce a setup I am happy with in Visual Code to
>> Emacs. In particular, on VSCode I use Consolas at 14px, which is the
>> default setting and has the right density on my monitor. However, when I
>> try similar specifications on Emacs, it produces different results.
>
> Eh? This appears to be a true type font, and those you spepcify the
> desired size in points, not pixels, don't you? And windows has always
> screwed up the conversion from points because they assume that all
> monitors are 96 DPI.
>
>
>
--
Juan José García Ripoll
http://juanjose.garciaripoll.com
http://quinfog.hbar.es
Re: Font size innacuracies (Windows), Eli Zaretskii, 2022/03/01