On 16/02/14 16:54, Shikai Luo wrote:
I was just wondering how GSL decide the stride when I allocate memory
for a gsl_vector?
You decide the stride. If you use gsl_vector_alloc() the stride is 1.
But if you use, for example gsl_vector_subvector_with_stride() you can
choose a different stride.
I need to use STL generic algorithms on gsl vector and matrix, so I need
the stride to be 1,
You could try some C++ wrappers I wrote for gsl,
http://ccgsl.sourceforge.net/
These cover most of gsl-1.16 except things like sorting, which STL
provides. These are just headers so you could extract the files you
need for gsl::vector and gsl::matrix. These are thoroughly tested and
allow you to do stuff like:
using namespace std;
using namespace gsl;
vector v( 7 );
for( size_t i = 0; i < v.size(); ++i )
v[i] = sqrt( i );
or even, with a gsl::matrix M and C++11,
for( size_t i { 0 }; i < M.size2(); ++i )
auto col { M.col( i ) };
for( auto e : col )
cout << e << " ";
cout << endl;
Note that the stride doesn’t matter here because the vector class has
an iterator that works with any stride.
Alternatively, try Andrew Steiner’s
http://o2scl.sourceforge.net/
which has similar functionality.