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Re: [Help-smalltalk] Re: Using Smalltalk as a scripting language

From: Roland Plüss
Subject: Re: [Help-smalltalk] Re: Using Smalltalk as a scripting language
Date: Sat, 31 Oct 2009 16:22:50 +0100
User-agent: Thunderbird (X11/20090926)

> You omitted all the variables that are part of every class.  Try
> "Class allInstVarNames".
Okay, I think I know what's the problem. I did the following.

struct csEngineClass{
    OOP uniqueInstance;

According to the docs OBJ_HEADER adds all the fields from #Object. This
would be then tough the instance variables of #Object. Is there a macro
for the class side instance variables of Object? Or do I have to make
them on my own ( not a problem by itself ).

Yours sincerely
Plüss Roland

Leader and Head Programmer
- Game: Epsylon ( , )
- Game Engine: Drag(en)gine ( , )
- Normal Map Generator: DENormGen ( )

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