[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Sun, 11 Jan 2009 11:03:33 -0800 (PST)
The Maverik Team is pleased to announce the release of Maverik 6.4.
MAVERIK is a virtual reality application developers toolkit/framework.
GNU Maverik is a C toolkit for managing display and interaction in
stand-alone single-user Virtual Environment applications. A
complementary system under development, Deva, provides a networked
multi-user, multi-environment layer on top of Maverik, with the
ability to efficiently specify behaviour, laws etc.
The system is designed to be fairly open-ended in the way that it
represents different kinds of models. It uses call-back functions to
do this, rather than importing and converting data to its own formats.
This means that it can be adapted relatively easily to widely
differing application data structures without forcing particular
representations on the implementor. Thus, for example, if you have a
simulation in which different parts of your model are varying
dynamically, but in ways which cannot be represented using normal
affine transformations (e.g. deformable objects), then MAVERIK will
allow you to use the dynamically changing data directly to generate
Maverik is not an end-user application. If you are looking for a 3D
game to run, you will be disappointed with Maverik. If you want to
develop a range of VR applications, then Maverik may be what you want.
Changes since version 6.2 are:
* Maverik is now licensed under the GPL version 3 or later.
* Leo Jackson is the new maintainer of Maverik.
* New team members! One additional team member is Deborah Henderson.
She is a programmer and software consultant and also my wife.
See the NEWS file for more improvements.
You can download the newest version from ftp://ftp.gnu.org/gnu/maverik/
The new home for Maverik is http://www.gnu.org/software/maverik/
The development page is http://savannah.gnu.org/projects/maverik/
Leo Albert Jackson Jr
Owner Head Programmer
LJ's Electronics and Software
|[Prev in Thread]
||[Next in Thread]|