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[Info-liquidwar6] New development snapshot (20060101)

From: Christian Mauduit
Subject: [Info-liquidwar6] New development snapshot (20060101)
Date: Sun, 01 Jan 2006 13:54:13 +0100
User-agent: Mozilla Thunderbird 1.0.7 (X11/20051019)


A new development snaphot of Liquid War 6 (20060101) is available. While
the game is not playable yet, it should compile, run, and produce some
significant output.

Developpement is following its planned route. According to the "official
road map" the project is on its tracks. The framework is here and works,
it's possible to load a map, view it, and all this is done with a
combination of scheme/C code through Guile, which is an order of
magnitude cleaner than legacy Liquid War 5 code. Documentation is
available on

Next development step will probably be the implementation of the main
algorithm, the one that powers the game and makes it unique. Having this
algorithm implemented won't mean the game will be payable yet (some
other things will lack, such as displaying fighters and handling input)
but this will anyways be a major step.

Any feedback on the current snapshot is welcome.

Have fun, and happy GNU year!


Christian Mauduit <address@hidden>     __/\__ ___
                                        \~/ ~/(`_ \   ___                   /_o _\   \ \_/ _ \_ (GnuPG)    \/      \___/ \__)

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