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[Info-liquidwar6] News from Liquid War 6, more & more code


From: Christian Mauduit
Subject: [Info-liquidwar6] News from Liquid War 6, more & more code
Date: Mon, 15 May 2006 16:21:39 +0200
User-agent: Mozilla Thunderbird 1.0.7 (X11/20051018)

Hello,

Lots of coding recently.  Maps have been imported from Liquid War 5, and
some algorithmic code actually started to pour in the game. For
instance, teams can be placed on a map now, and most of the memory
structures necessary to handle all the game's logic are ready. While the
game is still not playable, it's getting closer to being a working demo.
Plans have also been made to use libcaca as a third renderer, the first
being SDL/GL and the second Allegro.

Have a nice day, and stay tuned,

Christian.

-- 
Christian Mauduit <address@hidden>     __/\__ ___
                                        \~/ ~/(`_ \   ___
http://www.ufoot.org/                   /_o _\   \ \_/ _ \_
http://www.ufoot.org/ufoot.pub (GnuPG)    \/      \___/ \__)




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