[Top][All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
[Info-liquidwar6] News from Liquid War 6, more & more code
From: |
Christian Mauduit |
Subject: |
[Info-liquidwar6] News from Liquid War 6, more & more code |
Date: |
Mon, 15 May 2006 16:21:39 +0200 |
User-agent: |
Mozilla Thunderbird 1.0.7 (X11/20051018) |
Hello,
Lots of coding recently. Maps have been imported from Liquid War 5, and
some algorithmic code actually started to pour in the game. For
instance, teams can be placed on a map now, and most of the memory
structures necessary to handle all the game's logic are ready. While the
game is still not playable, it's getting closer to being a working demo.
Plans have also been made to use libcaca as a third renderer, the first
being SDL/GL and the second Allegro.
Have a nice day, and stay tuned,
Christian.
--
Christian Mauduit <address@hidden> __/\__ ___
\~/ ~/(`_ \ ___
http://www.ufoot.org/ /_o _\ \ \_/ _ \_
http://www.ufoot.org/ufoot.pub (GnuPG) \/ \___/ \__)
[Prev in Thread] |
Current Thread |
[Next in Thread] |
- [Info-liquidwar6] News from Liquid War 6, more & more code,
Christian Mauduit <=