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Re: [Libqtlua-list] Implementing domain model classes/tables in Lua

From: Alexandre Becoulet
Subject: Re: [Libqtlua-list] Implementing domain model classes/tables in Lua
Date: Sat, 22 Jan 2011 00:27:22 +0100
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On Tuesday, January 18, 2011 02:43:54 am you wrote:


> > This is what they have been developped for. Item, ItemList... are
> > designed to implement a tree structure which can be accessed from both
> > lua and Qt tree/list view. Data is stored in user C++ classes which
> > inherit from Item and ItemList. This is really powerfull, view are
> > updated in realtime when you manipulate data from lua. This is the best
> > approach to me because lua script is only used to extend the application
> > and is not involved in storing data. Support for table/grid structure is
> > still missing.
> Unless I'm missing some important point, in my case I think QtLua MVC
> does not apply very well. My models need to be presented in many forms
> of views (timeline, graphicsview, table, tree, etc). Your application
> seems to present, in most of the time, data in tabular or tree format,
> right?

Qt MVC QModelIndex index are based on x,y coordinates and parent pointer.
How does your view exactly use models?

> >> 3) I've started to implement this approach (source in
> >>, but I'm stuck with an error. In line
> >> 62, when I try to read the table size property with  return
> >> value["size"]; I'm getting the following error: "Can not make value
> >> reference with lua::nil type as table.". Could you help me?
> > 
> > The ValueRef was instanciated empty, its table value is nil.
> I didn't understand. I've initialized ValueRef in line 53. Did you notice
> that?

I missed that. But I do not understand exactly what you are trying to achieve 
with the ValueRef class this way. You are using the following constructor:

ValueRef(const Value &table, const Value &key);

53 value(state, state.exec_statements("return { size = 10}").first())

This implicitly builds a nil value as first argument:

53 value(Value(state), ...


Accessing the ValueRef would do nil[{size=10}] which is what the "Can not make 
value reference with lua::nil type as table." message stands for.

Note that you can build a table value without using exec_statements:

Value t(state, Value::TTable);

If you are trying to get a reference to a value in a lua table (a ValueRef) 
you may use:



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