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Re: When C++, and when scheme

From: Michael Welsh Duggan
Subject: Re: When C++, and when scheme
Date: Tue, 15 Feb 2005 16:26:36 -0500
User-agent: Gnus/5.110003 (No Gnus v0.3) Emacs/21.3.50 (gnu/linux)

Han-Wen Nienhuys <address@hidden> writes:

> address@hidden writes:
>> Han-Wen Nienhuys <address@hidden> writes:
>> >    * Then I add simple constructions, such as stress on the 1st note of a
>> >    slur/1st note of a bar.  I should do some reading up on what are the
>> >    most important facets of getting a credible performance.
>> Okay.  I'll make a first pass at Snobs, then.  Shouldn't be too hard,
>> and not all that different from what I was doing in the first place.
>> I'll start by stealing the property code from Grobs, then add the
>> other functionality when it turns out that I need it.  My goal is to
>> start simple, and only add complexity when necessary.
> OK. My original plan was for the snobs to also have a parent like
> structure like grobs, perhaps with callbacks. Each snob has a parent
> determining the timing. So, when you create an Arpeggio, all notes
> have their parent set to the Arpeggio, and to determine the onset of
> the note, the callback for the Arpeggio is executed, which shifts
> different notes in the chord.
> Don't know if its a good idea, though.

No, that sounds similar to some ideas I had.  The major bit I am
unsure about is if the heavyweight event interface is necessary.

Michael Welsh Duggan

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