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Re: The \\ construct for simultaneous voices

From: Anthony W. Youngman
Subject: Re: The \\ construct for simultaneous voices
Date: Sun, 13 Sep 2009 22:22:04 +0100
User-agent: Turnpike/6.07-M (<wIV6ThIYPTyYg2mvQyY+2usMtU>)

In message <address@hidden>, James E. Bailey <address@hidden> writes

On 13.09.2009, at 17:59, Anthony W. Youngman wrote:
 Using partcombine, I think it's doing its job properly. But the result is a
 mass of "a2", "Solo I", "Solo II" which I don't want. I'd like both parts
 printed in full, with only "a2" where they're both playing the same.

I haven't tried it, but under selected snippets for partcombine, there's a bit
about combining two parts on the same staff that says that the property
printPartCombineTexts can be set to "false". Shouldn't that get rid of the
solo/a2 texts?
James E. Bailey

But (I suspect, I haven't tried it) it will probably also lose the associated rests. partcombine loses them which is fine if it prints the solo/a2 stuff, but not if it doesn't.

If it hasn't been done, it sounds like it would be a good idea to try and combine the voice combining and part combining code with switches to say how much should be merged/dropped. I'll try and take a look (it'll probably be a good project to learn C++ :-) but as usual my problem is finding time.

Anthony W. Youngman - address@hidden

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