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Re: Add changes entry for Mike's work on skylines. (issue 8613043)


From: janek . lilypond
Subject: Re: Add changes entry for Mike's work on skylines. (issue 8613043)
Date: Fri, 12 Apr 2013 10:24:46 +0000


https://codereview.appspot.com/8613043/diff/5001/Documentation/changes.tely
File Documentation/changes.tely (right):

https://codereview.appspot.com/8613043/diff/5001/Documentation/changes.tely#newcode156
Documentation/changes.tely:156: using an integral-like approach.  This
generally results in more
On 2013/04/12 06:53:34, Keith wrote:
What is an integral?

Indeed, many users won't be familiar with this mathematical concept.
I wanted to give a hint about how things work without being too wordy
(i.e. that the objects' outlines are being approximated using simple
functions (https://en.wikipedia.org/wiki/Simple_function - i don't know
how to name it better... "stair function"??)).
Suggestions for better term?

https://codereview.appspot.com/8613043/diff/5001/Documentation/changes.tely#newcode162
Documentation/changes.tely:162: c'4\f a4\f d\f( f)
On 2013/04/12 06:53:34, Keith wrote:
d'4-.\downbow a4^"r'venu..." c \tempo "T1" e

shows more of the affected grob types

good idea.

actually, placement of d4-.\downbow looks like a bug to me.  Its too
similar to square fermata.  Another case where magnetic skylines would
help.

https://codereview.appspot.com/8613043/diff/5001/Documentation/changes.tely#newcode178
Documentation/changes.tely:178: Affected grobs include
@code{Accidentals}, @code{Beams}, @code{Clefs},
On 2013/04/12 06:53:34, Keith wrote:
What is a grob?

Done.

https://codereview.appspot.com/8613043/



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