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Re: LilyPond 64-bit version for a Mac


From: Austin Blaser
Subject: Re: LilyPond 64-bit version for a Mac
Date: Tue, 5 Mar 2019 18:57:51 -0700

I’d like to make an attempt at compiling Llilypond on the Mac. I’m an iOS 
developer, so I’m also interested to see if we can compile it to run natively 
for iOS as well. Compiling for OSX is a good first step to getting it running 
on iOS.

Who would be the best contact to help with any trouble-shooting for this build?

Regards,

Austin Blaser
> On Mar 5, 2019, at 9:28 AM, Carl Sorensen <address@hidden> wrote:
> 
> On 3/4/19, 10:20 PM, "Mason Hock" <address@hidden> wrote:
> 
>    On 03/02, Carl Sorensen wrote:
>> We cannot use our regular build system to create LilyPond binaries due to 
>> Apple’s restrictive licensing on the OSX SDK.
> 
>    Could you explain briefly or link to why this is? I understand that the
>    App Store's restrictions would violate the GPL, and that Apple avoids
>    distributing anything under GPLv3, presumably to avoid the tivoization
>    clause, but I was not aware of any restrictions on what developers could
>    independently build for macOS and distribute.
> 
> We build LilyPond on a Linux system, where all binaries are created by a 
> cross-compiler as part of GUB.  The system that hosts the build is not an 
> Apple system, and in fact, with our current hosting system, we don't even 
> know what kind of hardware is in use at any given moment.
> 
> The Apple Xcode license is available at 
> https://www.apple.com/legal/sla/docs/xcode.pdf.
> 
> Paragraph 2.2.A gives the right to
> 
> "A. Install a reasonable number of copies of the Apple Software on 
> Apple-branded computers that
> are owned or controlled by You to be used internally by You or Your 
> Authorized Developers only as
> follows:
> (i) You may use the Xcode Developer Tools to test and develop application and 
> other software;
> (ii) You may use the macOS SDKs to test and develop application and other 
> software;"
> 
> Paragraph 2.2.B. gives the right to 
> 
> "B. Use Provisioning Profiles to install Your Applications onto a reasonable, 
> limited number of
> Authorized Test Units solely for use by You and/or Your Authorized Developers 
> and only for internal
> testing and development of Your Applications, or for Your own personal, 
> non-commercial use."
> 
> Paragraph 2.7 limits the use.
> 
> "2.7 Restrictions; No Other Permitted Uses
> The grants set forth in this Agreement do not permit You to, and You agree 
> not to, install, use or run the
> Apple Software or Apple Services on any non-Apple-branded computer or device, 
> or to enable others to
> do so. This Agreement does not allow the Apple Software or Services to be 
> made available over a
> network where they could be run or used by multiple computers at the same 
> time, unless otherwise
> expressly permitted in writing by Apple. Further, unless otherwise expressly 
> permitted by Apple in
> writing, You agree not to rent, lease, lend, upload to or host on any website 
> or server, sell, redistribute, or
> sublicense the Apple Software and Apple Services, in whole or in part, or to 
> enable others to do so."
> 
> Our current build system doesn't use the Apple SDK; instead it uses a Darwin 
> SDK which was created for use with open-source software.  Darwin is not 
> currently under development; the replacement for Darwin does not yet have an 
> SDK (and may not be able to get one, because of Apple's prohibition on 
> reverse-engineering the SDK.
> 
> I don't know if anybody has tried building 64-bit executables in GUB using 
> the current Darwin SDK.  If that works, we'd have a regular build.  But I 
> don't think that's a feasible path forward long-term.
> 
> The Homebrew/MacPorts build instructions have the user download Xcode, 
> thereby providing a copy of the SDK to the user that wants to build a copy of 
> lilypond.  This is consistent with the Apple license.
> 
> It seems we have four choices for providing Mac OSX executables going 
> forward, if the current SDK won't build 64-bit binaries:
> 
> 1) Provide users the ability to build their own executable.
> 2) Have somebody who owns a Mac build the lilypond executable and upload it 
> to the website.
> 3) Develop GUB to run on OSX and have someone who owns a Mac take 
> responsibility for running the GUB builds on OSX
> 4) Develop GUB to run in a VM on OSX, with links to the downloaded SDK on the 
> Mac host, and have someone who owns a Mac take responsibility for running the 
> GUB builds on the VM
> 
> I wish we had a better possibility, but I think that's all there is.
> 
> Carl
> 
> 
> 
> 
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