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Re: [Linphone-developers] Fwd: Re: Liblinphone XCode compilation errors
From: |
Eli Burke |
Subject: |
Re: [Linphone-developers] Fwd: Re: Liblinphone XCode compilation errors |
Date: |
Tue, 16 Dec 2014 10:48:47 -0500 |
See if this fixes your problem. Go into Xcode, select the build target, and go
to Build Settings. Under “Architectures", find the setting for “Build Active
Architecture Only”, select it, and click the arrow to expand the setting. If
the value for the Debug build is set to NO, change it to YES. Then, rebuild for
a non-64 bit simulator like the iPhone 5.
This fixed a similar problem for me. Now that Xcode has arm64 as a valid
architecture, it has enabled a 64-bit simulator which makes it try and add in
x86_64 libraries in addition to i386. Since liblinphone doesn’t have that
architecture, the build fails.
If this works, and you need to test on the iPhone 5S, 6, or 6Plus, you can
expand Architectures line and change the Debug entry from Standard
Architectures to just “armv7”. You should leave it as standard for the
Distribution and Release builds as arm64 support will be required in new
releases starting sometime next year.
-Eli
>
> Message: 1
> Date: Tue, 16 Dec 2014 14:59:44 +0100
> From: "Matteo Leggieri, Automa s.r.l." <address@hidden>
> To: address@hidden
> Subject: Re: [Linphone-developers] Fwd: Re: Liblinphone XCode
> compilation errors
> Message-ID: <address@hidden>
> Content-Type: text/plain; charset="iso-8859-1"; Format="flowed"
>
> Ok,
> can you suggest me something to find this thread? I tried searching
> "x86_64" but there are 102 threads found, I have just seen someone but I
> can't find it.
>
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