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[Linphone-developers] Linphone showing no text since upgrade to Xubuntu


From: ljnicolson
Subject: [Linphone-developers] Linphone showing no text since upgrade to Xubuntu 24.04
Date: Mon, 11 Nov 2024 15:01:15 +0000
User-agent: Roundcube Webmail/1.4.15

Dear All,

I have for the past two years successfully used Linphone desktop (most recently Linphone-5.2.6.AppImage) under Xubuntu 22.04 on my rather elderly laptop. After recently upgrading to Xubuntu 24.04.1, I found that, while I can still run Linphone and select the various menu items, no text is displayed in Linphone's various screen windows so the application is essentially unusable. Other applications still seem to work normally.

Looking at the end of 'linphone1.log' shows many entries similar to those below:
-----------------------------------------------------------------------------------------------
2024-09-29 15:17:57:304 [AppRun.wrapped/qt] WARNING QT: :0: shader compilation failed:
"error: Exceeded max nr indirect texture lookups (5/4)\n"
2024-09-29 15:17:57:308 [AppRun.wrapped/qt] WARNING QT: :0: QOpenGLShader::link: error: Exceeded max nr indirect texture lookups (5/4)

2024-09-29 15:17:57:308 [AppRun.wrapped/qt] WARNING QT: :0: QOpenGLShaderProgram::uniformLocation(matrix): shader program is not linked 2024-09-29 15:17:57:308 [AppRun.wrapped/qt] WARNING QT: :0: QOpenGLShaderProgram::uniformLocation(textureScale): shader program is not linked 2024-09-29 15:17:57:308 [AppRun.wrapped/qt] WARNING QT: :0: QOpenGLShaderProgram::uniformLocation(color): shader program is not linked 2024-09-29 15:17:57:308 [AppRun.wrapped/qt] WARNING QT: :0: QOpenGLShaderProgram::uniformLocation(alphaMin): shader program is not linked 2024-09-29 15:17:57:308 [AppRun.wrapped/qt] WARNING QT: :0: QOpenGLShaderProgram::uniformLocation(alphaMax): shader program is not linked 2024-09-29 15:17:57:308 [AppRun.wrapped/qt] WARNING QT: :0: QOpenGLShaderProgram::uniformLocation(fontScale): shader program is not linked 2024-09-29 15:17:57:309 [AppRun.wrapped/qt] WARNING QT: :0: QOpenGLShaderProgram::uniformLocation(vecDelta): shader program is not linked 2024-09-29 15:18:03:717 [AppRun.wrapped/belle-sip] MESSAGE channel [0x64dbb293aab0]: keep alive sent to [UDP://localphone.com:5060]
-----------------------------------------------------------------------------------------------

Has anyone got any idea as to what might be causing the problem and how to fix it?

Kind regards

LJN

PS I realise that this may not strictly be a developer issue but I'm hoping that I might find a techie who'll be able to help!



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