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[Linphone-developers] Linphone showing no text since upgrade to Xubuntu
From: |
ljnicolson |
Subject: |
[Linphone-developers] Linphone showing no text since upgrade to Xubuntu 24.04 |
Date: |
Mon, 11 Nov 2024 15:01:15 +0000 |
User-agent: |
Roundcube Webmail/1.4.15 |
Dear All,
I have for the past two years successfully used Linphone desktop (most
recently Linphone-5.2.6.AppImage) under Xubuntu 22.04 on my rather
elderly laptop. After recently upgrading to Xubuntu 24.04.1, I found
that, while I can still run Linphone and select the various menu items,
no text is displayed in Linphone's various screen windows so the
application is essentially unusable. Other applications still seem to
work normally.
Looking at the end of 'linphone1.log' shows many entries similar to
those below:
-----------------------------------------------------------------------------------------------
2024-09-29 15:17:57:304 [AppRun.wrapped/qt] WARNING QT: :0: shader
compilation failed:
"error: Exceeded max nr indirect texture lookups (5/4)\n"
2024-09-29 15:17:57:308 [AppRun.wrapped/qt] WARNING QT: :0:
QOpenGLShader::link: error: Exceeded max nr indirect texture lookups
(5/4)
2024-09-29 15:17:57:308 [AppRun.wrapped/qt] WARNING QT: :0:
QOpenGLShaderProgram::uniformLocation(matrix): shader program is not
linked
2024-09-29 15:17:57:308 [AppRun.wrapped/qt] WARNING QT: :0:
QOpenGLShaderProgram::uniformLocation(textureScale): shader program is
not linked
2024-09-29 15:17:57:308 [AppRun.wrapped/qt] WARNING QT: :0:
QOpenGLShaderProgram::uniformLocation(color): shader program is not
linked
2024-09-29 15:17:57:308 [AppRun.wrapped/qt] WARNING QT: :0:
QOpenGLShaderProgram::uniformLocation(alphaMin): shader program is not
linked
2024-09-29 15:17:57:308 [AppRun.wrapped/qt] WARNING QT: :0:
QOpenGLShaderProgram::uniformLocation(alphaMax): shader program is not
linked
2024-09-29 15:17:57:308 [AppRun.wrapped/qt] WARNING QT: :0:
QOpenGLShaderProgram::uniformLocation(fontScale): shader program is not
linked
2024-09-29 15:17:57:309 [AppRun.wrapped/qt] WARNING QT: :0:
QOpenGLShaderProgram::uniformLocation(vecDelta): shader program is not
linked
2024-09-29 15:18:03:717 [AppRun.wrapped/belle-sip] MESSAGE channel
[0x64dbb293aab0]: keep alive sent to [UDP://localphone.com:5060]
-----------------------------------------------------------------------------------------------
Has anyone got any idea as to what might be causing the problem and how
to fix it?
Kind regards
LJN
PS I realise that this may not strictly be a developer issue but I'm
hoping that I might find a techie who'll be able to help!
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