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[linterna-magica-commit] [166] Removing unsused string template.
From: |
Ivaylo Valkov |
Subject: |
[linterna-magica-commit] [166] Removing unsused string template. |
Date: |
Fri, 29 Jul 2011 07:25:49 +0000 |
Revision: 166
http://svn.sv.gnu.org/viewvc/?view=rev&root=linterna-magica&revision=166
Author: valkov
Date: 2011-07-29 07:25:48 +0000 (Fri, 29 Jul 2011)
Log Message:
-----------
Removing unsused string template. The replacement object is now properly
marked, so it is not processed after insertion.
Modified Paths:
--------------
trunk/src/lm_create_video_object.js
trunk/src/lm_video_and_flash_objects_helper_functions.js
Modified: trunk/src/lm_create_video_object.js
===================================================================
--- trunk/src/lm_create_video_object.js 2011-07-28 14:10:48 UTC (rev 165)
+++ trunk/src/lm_create_video_object.js 2011-07-29 07:25:48 UTC (rev 166)
@@ -302,8 +302,13 @@
"important");
container.appendChild(about_box);
- object_tag.setAttribute("class",
- this.marked_object_template+"video-"+id);
+ // Mark the object, so it is not processed and chacked after
+ // insertion. The function mark_flash_object will use new id and
+ // that might not be a good idea (object count, XHRs, duplicate
+ // objects ... ). The linterna_magica_id property is set ot a
+ // float, so it is not the same as the one of the flash object.
+ object_tag.linterna_magica_id = parseFloat(object_data.linterna_magica_id+
+
"."+object_data.linterna_magica_id);
// Add link after the object/embed
// this.set_priority() has set this.priority
Modified: trunk/src/lm_video_and_flash_objects_helper_functions.js
===================================================================
--- trunk/src/lm_video_and_flash_objects_helper_functions.js 2011-07-28
14:10:48 UTC (rev 165)
+++ trunk/src/lm_video_and_flash_objects_helper_functions.js 2011-07-29
07:25:48 UTC (rev 166)
@@ -26,11 +26,6 @@
// END OF LICENSE HEADER
-// Used for class names of marked objects. Flash objects might have
-// id's already. It is not a good idea to replace them.
-LinternaMagica.prototype.marked_object_template =
- "linterna-magica-processed-object-";
-
// Increment the counter for found video flash objects, mark the
// element with appropriate class attribute and return the new value.
LinternaMagica.prototype.mark_flash_object = function(element)
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