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[netPanzer-CVS] netpanzer BUGS
From: |
Matthias Braun |
Subject: |
[netPanzer-CVS] netpanzer BUGS |
Date: |
Sat, 22 Nov 2003 11:25:53 -0500 |
CVSROOT: /cvsroot/netpanzer
Module name: netpanzer
Branch:
Changes by: Matthias Braun <address@hidden> 03/11/22 11:25:52
Modified files:
. : BUGS
Log message:
BUGS cleanup
Patches:
Index: netpanzer/BUGS
diff -u netpanzer/BUGS:1.11 netpanzer/BUGS:1.12
--- netpanzer/BUGS:1.11 Fri Nov 21 09:23:54 2003
+++ netpanzer/BUGS Sat Nov 22 11:25:52 2003
@@ -1,37 +1,3 @@
--outpost production status isn't visible anymore - fixed
--moving the window in minimap below the borders gets crashs or at least draw
- errors. - fixed
--after playing some time we get an assert(totoalByteCount >= 0) in
- Surface::~Surface... - fixed
--another crash reported by kov (happens when someone joins the game): -should
be
-fixe ...
-<kov> Connection lost for ID 0: accept() failed
-<kov>
-<kov> Program received signal SIGSEGV, Segmentation fault.
-<kov> [Switching to Thread 16384 (LWP 7944)]
-<kov> 0x08104f3d in ServerSocket::readTCP() (this=0x8930a68) at
src/UILib/Network/ServerSocket.cpp:105
-<kov> 105 if (SDLNet_SocketReady(client->tcpsocket))
-<kov> (gdb) bt full
-<kov> #0 0x08104f3d in ServerSocket::readTCP() (this=0x8930a68)
-<kov> at src/UILib/Network/ServerSocket.cpp:105
-<kov> client = (Client *) 0x88b28f0
-<MatzeB> hmm that is a new type of crash
-<kov> i =
{<iterator<std::random_access_iterator_tag,Client*,int,Client**,Client*&>> =
{<No data fields>}, _M_current = 0x8257544}
-<kov> #1 0x080fb1f0 in GameManager::simLoop() () at
src/NetPanzer/Interfaces/GameManager.cpp:1442
-<kov> No locals.
-<kov> #2 0x080fb1ba in GameManager::gameLoop() () at
src/NetPanzer/Interfaces/GameManager.cpp:1433
-<kov> No locals.
-<kov> #3 0x08086b61 in netpanzer_main(int, char**) (argc=327, argv=0x147)
-<kov> at src/NetPanzer/Core/main.cpp:191
-<kov> No locals.
-<kov> #4 0x08086c5b in main (argc=327, argv=0x147) at
src/NetPanzer/Core/main.cpp:215
-<kov> No locals.
-<kov> (gdb)
-//-----------------------------------------------------------------
-- still SIGSEGV when client disconnect - fixed
-- does not display unit pictures in factory - fixed
-- objective game cannot finish - fixed
-- HOM effect outside the progressview window -fixed
- Astar priority_queue "open" are not clear anytime
- in LinkListDoubleTemplate.addFront sometime is (front==0 && rear != 0)
- Matze: I checked LinkListDoubleTemplate alot, the class seems to be
@@ -43,4 +9,4 @@
outpost
- bernhard reports that the bots crash when the server closes
- sometimes 2 players spawn at the same place
-- game end when all objectives occupation is complete is broken again
+- game doesn't end when enough objectives are taken