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From: | Michael Goffioul |
Subject: | [Octave-bug-tracker] [bug #40054] FLTK: incorrect Z-order stacking for markers and images |
Date: | Tue, 17 Sep 2013 18:48:31 +0000 |
User-agent: | Mozilla/5.0 (X11; Linux x86_64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/29.0.1547.65 Safari/537.36 |
Follow-up Comment #5, bug #40054 (project octave): The problem you point out also exists. I believe there's a bug opened about it. However that specific problem can be worked around by doing part of the transformation (the pre-scaling/-translation) in octave. Obviously this implies loosing a bit of the GPU acceleration, but I suppose that's ok, we're not talking about a 3D first-shooter game here :). _______________________________________________________ Reply to this item at: <http://savannah.gnu.org/bugs/?40054> _______________________________________________ Message sent via/by Savannah http://savannah.gnu.org/
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