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[Octave-bug-tracker] [bug #42596] OpenGL toolkits cause seg-faults on Ma
From: |
Pantxo Diribarne |
Subject: |
[Octave-bug-tracker] [bug #42596] OpenGL toolkits cause seg-faults on MacOS X |
Date: |
Mon, 23 Jun 2014 08:21:15 +0000 |
User-agent: |
Mozilla/5.0 (Macintosh; Intel Mac OS X 10.9; rv:29.0) Gecko/20100101 Firefox/29.0 |
Follow-up Comment #1, bug #42596 (project octave):
Hi,
Even though I have to patch the sources a bit (otherwise I obtain build
failures) my mac build still has functional fltk in cli mode.
Here is my config.:
* os x 10.9.3
* fink is used for most dependencies (see octave_build.sh)
* GraphicsMagick is self compiled (compile flags are commented in the build
script)
* I have to patch __init_fltk__.cc (blindly commented offending code, see
x11_mac.patch) in order to be able to build octave, due to duplicate
definitions when including x11 headers
Then "./run-octave -cli" leads me to have a functional command line octave
with fltk working (at least "demo patch" works fine).
As for Qt toolkit, I never had it work on mac since it was introduced in
octave source tree.
(file #31597, file #31598)
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Additional Item Attachment:
File name: octave_build.sh Size:1 KB
File name: x11_mac.patch Size:1 KB
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<http://savannah.gnu.org/bugs/?42596>
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