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[Octave-bug-tracker] [bug #43994] New audio can crash octave when rerun.
From: |
Stefan Mahr |
Subject: |
[Octave-bug-tracker] [bug #43994] New audio can crash octave when rerun. |
Date: |
Tue, 13 Jan 2015 10:52:27 +0000 |
User-agent: |
Mozilla/5.0 (X11; Linux x86_64) AppleWebKit/537.36 (KHTML, like Gecko) Ubuntu Chromium/39.0.2171.65 Chrome/39.0.2171.65 Safari/537.36 |
Follow-up Comment #3, bug #43994 (project octave):
My guess: The second q=audioplayer(y,Fs,16); creates a new object and destroys
the old 'q'. If the first 'q' is still playing, the old play_callback function
wants to access the pointers from the old 'q' object. Since the object was
released, the pointers are not valid anymore.
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- [Octave-bug-tracker] [bug #43994] New audio can crash octave when rerun., Doug Stewart, 2015/01/12
- [Octave-bug-tracker] [bug #43994] New audio can crash octave when rerun., Doug Stewart, 2015/01/13
- [Octave-bug-tracker] [bug #43994] New audio can crash octave when rerun., Andreas Weber, 2015/01/13
- [Octave-bug-tracker] [bug #43994] New audio can crash octave when rerun.,
Stefan Mahr <=
- [Octave-bug-tracker] [bug #43994] New audio can crash octave when rerun., Andreas Weber, 2015/01/13
- [Octave-bug-tracker] [bug #43994] New audio can crash octave when rerun., Doug Stewart, 2015/01/13
- [Octave-bug-tracker] [bug #43994] New audio can crash octave when rerun., Doug Stewart, 2015/01/13
- [Octave-bug-tracker] [bug #43994] New audio can crash octave when rerun., Stefan Mahr, 2015/01/13
- [Octave-bug-tracker] [bug #43994] New audio can crash octave when rerun., Stefan Mahr, 2015/01/14
- [Octave-bug-tracker] [bug #43994] New audio can crash octave when rerun., Mike Miller, 2015/01/30