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[Octave-bug-tracker] [bug #48669] Segfaults at exit after using OpenGL-b
From: |
Dan Sebald |
Subject: |
[Octave-bug-tracker] [bug #48669] Segfaults at exit after using OpenGL-based toolkits in --no-gui mode |
Date: |
Tue, 2 Aug 2016 07:06:31 +0000 (UTC) |
User-agent: |
Mozilla/5.0 (X11; Ubuntu; Linux x86_64; rv:42.0) Gecko/20100101 Firefox/42.0 |
Follow-up Comment #7, bug #48669 (project octave):
I haven't tried it yet. I was just following FLTK crash. It fails at this
line of __init_fltk__.cc:
canvas = new OpenGL_fltk (0, menu_h, ww, hh, number ());
so it is most likely the call to the base-class constructor:
OpenGL_fltk (int xx, int yy, int ww, int hh, double num)
: Fl_Gl_Window (xx, yy, ww, hh, 0), number (num), renderer (),
in_zoom (false), zoom_box ()
i.e., Fl_Gl_Window() is crashing. I don't see anything special about setting
up OpenGL prior to calling this routine in the FLTK documentation. Is there
any other OpenGL-related code called prior to this?
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- [Octave-bug-tracker] [bug #48669] Segfaults at exit after using OpenGL-based toolkits in --no-gui mode, Dan Sebald, 2016/08/01
- [Octave-bug-tracker] [bug #48669] Segfaults at exit after using OpenGL-based toolkits in --no-gui mode, Mike Miller, 2016/08/01
- [Octave-bug-tracker] [bug #48669] Segfaults at exit after using OpenGL-based toolkits in --no-gui mode, John W. Eaton, 2016/08/01
- [Octave-bug-tracker] [bug #48669] Segfaults at exit after using OpenGL-based toolkits in --no-gui mode, Dan Sebald, 2016/08/01
- [Octave-bug-tracker] [bug #48669] Segfaults at exit after using OpenGL-based toolkits in --no-gui mode, John W. Eaton, 2016/08/01
- [Octave-bug-tracker] [bug #48669] Segfaults at exit after using OpenGL-based toolkits in --no-gui mode, Dan Sebald, 2016/08/02
- [Octave-bug-tracker] [bug #48669] Segfaults at exit after using OpenGL-based toolkits in --no-gui mode, John W. Eaton, 2016/08/02
- [Octave-bug-tracker] [bug #48669] Segfaults at exit after using OpenGL-based toolkits in --no-gui mode,
Dan Sebald <=
- [Octave-bug-tracker] [bug #48669] Segfaults at exit after using OpenGL-based toolkits in --no-gui mode, Dan Sebald, 2016/08/02
- [Octave-bug-tracker] [bug #48669] Segfaults at exit after using OpenGL-based toolkits in --no-gui mode, Dan Sebald, 2016/08/02
- [Octave-bug-tracker] [bug #48669] Segfaults at exit after using OpenGL-based toolkits in --no-gui mode, Dan Sebald, 2016/08/02
- [Octave-bug-tracker] [bug #48669] Segfaults at exit after using OpenGL-based toolkits in --no-gui mode, Dan Sebald, 2016/08/02
- [Octave-bug-tracker] [bug #48669] Segfaults at exit after using OpenGL-based toolkits in --no-gui mode, Rik, 2016/08/11
- [Octave-bug-tracker] [bug #48669] Segfaults at exit after using OpenGL-based toolkits in --no-gui mode, Dan Sebald, 2016/08/12
- [Octave-bug-tracker] [bug #48669] Segfaults at exit after using OpenGL-based toolkits in --no-gui mode, Rik, 2016/08/21
- [Octave-bug-tracker] [bug #48669] Segfaults at exit after using OpenGL-based toolkits in --no-gui mode, Dan Sebald, 2016/08/21
- [Octave-bug-tracker] [bug #48669] Segfaults at exit after using OpenGL-based toolkits in --no-gui mode, Rik, 2016/08/21
- [Octave-bug-tracker] [bug #48669] Segfaults at exit after using OpenGL-based toolkits in --no-gui mode, Dan Sebald, 2016/08/21