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[Octave-bug-tracker] [bug #56336] "pause" takes too long when graphics e


From: Pantxo Diribarne
Subject: [Octave-bug-tracker] [bug #56336] "pause" takes too long when graphics events have to be processed
Date: Thu, 16 May 2019 17:32:16 -0400 (EDT)
User-agent: Mozilla/5.0 (X11; Ubuntu; Linux x86_64; rv:66.0) Gecko/20100101 Firefox/66.0

URL:
  <https://savannah.gnu.org/bugs/?56336>

                 Summary: "pause" takes too long when graphics events have to
be processed
                 Project: GNU Octave
            Submitted by: pantxo
            Submitted on: Thu 16 May 2019 09:32:14 PM UTC
                Category: Octave Function
                Severity: 3 - Normal
                Priority: 5 - Normal
              Item Group: Inaccurate Result
                  Status: None
             Assigned to: None
         Originator Name: 
        Originator Email: 
             Open/Closed: Open
         Discussion Lock: Any
                 Release: dev
        Operating System: Any

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Details:

This was noted in another bug report. The current behavior of pause if to
sleep the expected number of seconds plus the time spent processing graphics
events. For example if one tries to change the size a complicated figure while
in pause, the time spent in pause will be much larger than requested :


figure (); demo ("annotation", 1)
tic (); pause (5); toc ## continually resize the figure during a few seconds


I'll attach a patch that improves the timing accuracy when I have a bug
number.




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