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[Octave-bug-tracker] [bug #56336] "pause" takes too long when graphics e
From: |
Pantxo Diribarne |
Subject: |
[Octave-bug-tracker] [bug #56336] "pause" takes too long when graphics events have to be processed |
Date: |
Thu, 16 May 2019 17:32:16 -0400 (EDT) |
User-agent: |
Mozilla/5.0 (X11; Ubuntu; Linux x86_64; rv:66.0) Gecko/20100101 Firefox/66.0 |
URL:
<https://savannah.gnu.org/bugs/?56336>
Summary: "pause" takes too long when graphics events have to
be processed
Project: GNU Octave
Submitted by: pantxo
Submitted on: Thu 16 May 2019 09:32:14 PM UTC
Category: Octave Function
Severity: 3 - Normal
Priority: 5 - Normal
Item Group: Inaccurate Result
Status: None
Assigned to: None
Originator Name:
Originator Email:
Open/Closed: Open
Discussion Lock: Any
Release: dev
Operating System: Any
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Details:
This was noted in another bug report. The current behavior of pause if to
sleep the expected number of seconds plus the time spent processing graphics
events. For example if one tries to change the size a complicated figure while
in pause, the time spent in pause will be much larger than requested :
figure (); demo ("annotation", 1)
tic (); pause (5); toc ## continually resize the figure during a few seconds
I'll attach a patch that improves the timing accuracy when I have a bug
number.
_______________________________________________________
Reply to this item at:
<https://savannah.gnu.org/bugs/?56336>
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- [Octave-bug-tracker] [bug #56336] "pause" takes too long when graphics events have to be processed,
Pantxo Diribarne <=