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[Octave-bug-tracker] [bug #56494] Audioplayer sampling rate change does


From: John Donoghue
Subject: [Octave-bug-tracker] [bug #56494] Audioplayer sampling rate change does not affect the audio prodiced
Date: Fri, 14 Jun 2019 09:32:50 -0400 (EDT)
User-agent: Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/64.0.3282.140 Safari/537.36 Edge/18.17763

Follow-up Comment #1, bug #56494 (project octave):

Thats only on a paused sound - resume resumes with paused settings

setting the sample rate and calling play on it, works with the new sample
rate.


fs=20500; 
duration=5;
freq=440;
values=0:1/fs:duration;
y=sin(2*pi* freq*values);

player = audioplayer(y, fs);
printf("play\n");
play(player);

pause(1);
pause(player);

player.SampleRate = 10000;

# no change here
resume(player)

pause(1);
stop(player);

# change applied
play(player);


What does matlab do ?

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