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Re: gsoc2013 octave audio system
From: |
Mike Miller |
Subject: |
Re: gsoc2013 octave audio system |
Date: |
Thu, 18 Apr 2013 10:37:54 -0400 |
On Thu, Apr 18, 2013 at 4:00 AM, Vytautas Jancauskas wrote:
> I don't know a great deal about octave to c++ interface, but would
> something like this be possible:
>
> player = audioplayer(function)?
>
> where function is a function portaudio would call when we need to fill
> in an audio buffer. This would allow playing large amounts of data
> without keeping it all in memory at once.
If you mean overloading the constructor so it could accept either an
array type or a function type, then yes that is definitely possible.
See for example bsxfun or cellfun.
--
mike
- Re: Re: gsoc2013 octave audio system, (continued)
- Re: Re: gsoc2013 octave audio system, Vytautas Jancauskas, 2013/04/23
- Re: Re: gsoc2013 octave audio system, Vytautas Jancauskas, 2013/04/23
- Re: Re: gsoc2013 octave audio system, Vytautas Jancauskas, 2013/04/23
- Re: Re: gsoc2013 octave audio system, Jordi GutiƩrrez Hermoso, 2013/04/23
- Re: Re: gsoc2013 octave audio system, Vytautas Jancauskas, 2013/04/23
- Re: Re: gsoc2013 octave audio system, Vytautas Jancauskas, 2013/04/24
- Re: gsoc2013 octave audio system, Pantxo Diribarne, 2013/04/24
- Re: gsoc2013 octave audio system, Vytautas Jancauskas, 2013/04/25
- Re: gsoc2013 octave audio system, Jordi GutiƩrrez Hermoso, 2013/04/25
- Re: gsoc2013 octave audio system, Vytautas Jancauskas, 2013/04/25
- Re: gsoc2013 octave audio system,
Mike Miller <=
- Re: gsoc2013 octave audio system, Mike Miller, 2013/04/16
Re: gsoc2013 octave audio system, Andreas Weber, 2013/04/16