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Re: MXE Octave: "... has no symbols" warning under Mac OS X


From: Ben Abbott
Subject: Re: MXE Octave: "... has no symbols" warning under Mac OS X
Date: Sun, 22 Sep 2013 18:41:42 -0400

On Sep 22, 2013, at 5:18 PM, Anirudha Bose wrote:

> 
> On Mon, Sep 23, 2013 at 2:41 AM, Ben Abbott <address@hidden> wrote:
> On Sep 22, 2013, at 12:48 PM, Anirudha Bose wrote:
> 
> > On Sun, Sep 22, 2013 at 7:14 PM, Ben Abbott <address@hidden> wrote:
> >
> >> On Sep 22, 2013, at 2:05 AM, Anirudha Bose wrote:
> >>
> >> >
> >> > On Sun, Sep 22, 2013 at 5:22 AM, Benjamin Abbott <address@hidden> wrote:
> >> > On Sep 21, 2013, at 3:33 PM, Anirudha Bose <address@hidden> wrote:
> >> >
> >> >> On Sun, Sep 22, 2013 at 12:44 AM, Ben Abbott <address@hidden> wrote:
> >> >> On Sep 21, 2013, at 3:21 AM, Anirudha Bose wrote:
> >> >>
> >> >> >> Can you attempt to try to apply install_name_tool manually and then 
> >> >> >> check the result with otool?
> >> >> >
> >> >> > This will be a very long process. I can try it though. Or better if I 
> >> >> > can find some tools to automate this job. For future use should I 
> >> >> > include your scripts in my MXE repo, so that others can try reusing 
> >> >> > your scripts?
> >> >>
> >> >> If you think my scripts are the correct approach, then go ahead and 
> >> >> commit them. However, maybe before committing my scripts to your repo, 
> >> >> maybe its a good idea to first determine the reason my scripts aren't 
> >> >> working for you with the MXE approach?
> >> >>
> >> >> The good thing about mxe-octave is that it has grown very diverse and 
> >> >> capable of doing many things. I am not familiar with m-scripting so I 
> >> >> will have trouble debugging your scripts. But maybe someone else can 
> >> >> reuse your scripts to make them work with MXE. I have come up with a 
> >> >> temporary solution in Python and I have been able to produce a working 
> >> >> application bundle of Octave for Mac OS X. I have committed all the 
> >> >> scripts to my repo since it will be handy to have them all at one place.
> >> >
> >> > I'll pulled a copy of you repo.  I haven't used mxe before.  What 
> >> > commands are needed to produce a MacOSX app?
> >> >
> >> > Hi Ben.
> >> >
> >> > Here are the steps for compiling Octave from MXE.
> >> > 1. Check the requirements for Mac OS X in the file 
> >> > mxe-octave-anirudha/index.html#requirements.
> >> > 2. Build Octave with the command "sudo make octave".
> >> > 3. Make sure you have Macports version of gfortran installed in your 
> >> > machine. I will commit a change to add gfortran in the list of 
> >> > requirements.
> >> > 4. If you are able to get a successful build, then you can use my script 
> >> > mxe-octave-anirudha/darwin_files/standalone.py to rewrite the Mach-O 
> >> > headers. Make sure you have created octave.app in the "dist" directory 
> >> > inside mxe-octave-anirudha. You can find information on how to use 
> >> > standalone.py is present inside the file.
> >> >
> >> > Let me know if you face any problems.
> >> >
> >> > - Anirudha
> >>
> >> I think I'm in need of a bit more detail.  I've cloned your repo.  Does 
> >> your repo include all the mxe stuff and your changes?  I see a 
> >> configure.ac and Makefile.in.  Do I start with autoconf -> configure -> 
> >> make?  To build a Darwin app are there any specific options needed?
> >>
> > Oops! Sorry for missing that out. Do autoconf -> ./configure 
> > --enable-native-build --enable-shared --disable-static --target=darwin 
> > --build=darwin --host=darwin --enable-pic-flag --enable-64 -> sudo make 
> > octave
> >
> > - Anirudha
> 
> I encountered an error when building bzip2. I've attached the log.  Is this 
> something your encountered?
> 
> Ben
> 
> Failed to build package bzip2!
> ------------------------------------------------------------
> gcc -fpic -fPIC -Wall -Winline -O2 -g -D_FILE_OFFSET_BITS=64 -c bzlib.c
> gcc -shared -Wl,-soname -Wl,libbz2.so.1.0 -o libbz2.so.1.0.6 blocksort.o 
> huffman.o crctable.o randtable.o compress.o decompress.o bzlib.o
> ld: unknown option: -soname
> collect2: ld returned 1 exit status
> make[2]: *** [all] Error 1
> make[1]: *** [build-only-bzip2] Error 2
> real    0m2.182s
> user    0m1.660s
> sys     0m0.336s
> ------------------------------------------------------------
> [log]      /Users/bpabbott/Development/mercurial/mxe-octave-anirudha/log/bzip2
> 
> 
> I have pushed some patches which fix your problem. Just pull the recent 
> changes in my repo. With the current snapshot you are using, compiling of 
> readline, bzip2, and graphicsmagick is likely to fail.
>  
> - Anirudha

I pulled, and started fresh with "autoconf; ./configure ...", but am still 
encountering the same error.

Failed to build package bzip2!
------------------------------------------------------------
gcc -fpic -fPIC -Wall -Winline -O2 -g -D_FILE_OFFSET_BITS=64 -c bzlib.c
gcc -shared -Wl,-soname -Wl,libbz2.so.1.0 -o libbz2.so.1.0.6 blocksort.o 
huffman.o crctable.o randtable.o compress.o decompress.o bzlib.o
ld: unknown option: -soname
collect2: ld returned 1 exit status
make[2]: *** [all] Error 1
make[1]: *** [build-only-bzip2] Error 2
real    0m2.994s
user    0m1.708s
sys     0m0.366s
------------------------------------------------------------
[log]      /Users/bpabbott/Development/mercurial/mxe-octave-anirudha/log/bzip2

make: *** 
[/Users/bpabbott/Development/mercurial/mxe-octave-anirudha/installed-packages/bzip2]
 Error 1

Just to be sure I'm current, my tip is below

Bens-MacBook-Pro:mxe-octave-anirudha bpabbott$ hg tip
changeset:   3228:d037848bada2
tag:         tip
user:        Anirudha Bose <address@hidden>
date:        Mon Sep 23 02:52:01 2013 +0530
summary:     [Darwin] Fix compiling of GraphicsMagick

Ben




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