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From: | Michael Goffioul |
Subject: | Re: patch coloring help |
Date: | Mon, 9 Dec 2013 10:18:49 -0500 |
12/8/13On 12/08/2013 12:52 PM, Benjamin Abbott wrote:
Le 08/12/2013 21:23, Ben Abbott a écrit :
On Dec 8, 2013, at 1:39 PM, Rik <address@hidden> wrote:On linux, ML R2012a, Interpolation is done along the other diagonal. See attached png.
12/8/13
I'm trying to solve patch coloring inconsistencies between Matlab and
Octave. Depending on options to OpenGL I can get the bi-linear
interpolation to run on either one of the main diagonals and I want to know
which one Matlab used. Could someone run the following test script and
then send back a png of the output?
v = [0 0 0;1 0 0;1 1 0;0 1 0];
f = [1 2 3 4];
fvc = [1 0 0;0 1 0;1 0 1;1 1 0];
h = patch ('Vertices',v,'Faces',f,'FaceVertexCData',fvc,
'FaceColor','flat','EdgeColor','flat',
'Marker','o','MarkerFaceColor','flat')
set (h, 'facecolor', 'interp');
print -dpng tst_patch.png
Cheers,
Rik
The png is attached.
Ben
Pantxo
<tst_patch.png>
Might the difference be due to differences in the OpemGL implementations?
Ben
Maybe it is a difference in face ordering? Does the coloring change to a different diagonal if you do
set (h, 'faces', [4 3 2 1])
I think the documentation says that it shouldn't make a difference, but I'm seeing one in Octave and so maybe there is one in Matlab as well.
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