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Re: Mac OS X champion
From: |
Rik |
Subject: |
Re: Mac OS X champion |
Date: |
Tue, 10 Feb 2015 15:10:50 -0800 |
On 02/10/2015 02:58 PM, Ben Abbott wrote:
>> On Feb 10, 2015, at 14:03, Rik <address@hidden> wrote:
>>
>> 2/10/15
>>
>> Maintainers,
>>
>> There are a large number of bugs on the 4.0 Release list
>> (http://wiki.octave.org/Bug_Fix_List_-_4.0_Release) that relate in one way
>> or another to Mac OS X. Sometimes the issue is not being able to build,
>> often there are crashes with plotting. Many core developers are using
>> Linux and so the development branch does not receive sufficient testing on
>> Macs. Is there a developer with extensive Mac experience who is willing to
>> be a champion for the platform for the 4.0 release? This person would
>> consolidate the existing bugs (lots of duplicates regarding crashes with
>> plotting), determine who can help and what architectural coding decisions
>> need to be made, and implement them or ask for help as necessary.
>>
>> Without a champion, I don't think the existing core developers can address
>> the Mac platform issues. We would simply have to go forward with the 4.0
>> release and place the Mac bugs into the queue for the 4.2 release.
>>
>> --Rik
> Unfortunately, I don't have the time to take this on, but I thought I'd
> comment on the Mac OSX problems.
>
> In my opinion there are only two serious problems.
>
> (1) The OpenGL toolkits do not work on Mac OSX when running the GUI.
> (2) Octave does not build on Yosemite (latest release of Mac OSX)
>From looking at the bug reports, I suspect you're right that fixing just
these two mega-bugs would close multiple issue reports. This is precisely
what we need someone to take on.
--Rik
>
> As far as I know, the remaining problems/bugs are due to building being
> fragile on OSX, differences between versions of OSX, and conflicts between
> multiple installs of gnuplot, Aquaterm, etc.
>
> Ben
>
>
>