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Re: Hi-Resolution Icons


From: rik
Subject: Re: Hi-Resolution Icons
Date: Mon, 16 Feb 2015 07:50:12 -0800

On 02/16/2015 04:39 AM, Carnë Draug wrote:
> On 14 February 2015 at 00:42, Mike Miller wrote:
>> On Fri, Feb 13, 2015 at 16:02:59 -0800, Rik wrote:
>>> The second way is to base everything off the scalable icon format svg and
>>> create the necessary sizes algorithmically.  This is less "wasteful" of
>>> disk space, but it requires two new additions to the build dependencies for
>>> Octave: icotool and rsvg-convert.
>> This is my preference (obvious if you read the bug report).
>>
>> As the primary proponent, let me clarify that to me it's not at all
>> about saving disk space. More important to me is the philosophy of only
>> adding true "source" files to the hg repository. In this case, the SVG
>> is the source, the PNG are "compiled" from the SVG. If someone decides
>> to update the logo later (either change it completely or add some small
>> detail), will they know which files to update and which tools to use to
>> update them? If we instead rely on build rules, it's a solved problem.
>>
>>> I don't care which solution we use, but lets pick one ahead of the 4.0
>>> release so we can have nice looking icons.  Please vote, and or comment on
>>> the mailing list about which one is preferable.
> Mike's argument makes sense to me.  I vote on keeping only the SVG
> and generate the icons for the release.

That's two votes for Mike's solution which is good enough.  I had dinner
with Mike last night and happen to know that he is on a plane today.  But
he should go ahead and commit his solution in the next few days.

--Rik



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