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Re: [Openexr-devel] Long Channel Names


From: Charles Henrich
Subject: Re: [Openexr-devel] Long Channel Names
Date: Fri, 15 Aug 2003 10:56:05 -0700
User-agent: Mutt/1.4.1i

On the subject of RE: [Openexr-devel] Long Channel Names, Nick Porcino stated:

The problem with that is of course our channel names are user created and
infinite in space so we cant use a solution like that.  A better solution is
to just make it a variable width field anyway, store a int saying how many
bytes for the channel and then store the thing..  We both win then

> One possible solution is to embed an ascii representation of a CRC32 in the
> 32 characters. You could store a dictionary somewhere that would allow you
> to look up the original very long names. That would help to keep the EXR
> files as small as possible, a concern to us in the games industry, with our
> limited RAM resources.




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