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From: | Paul Schneider |
Subject: | Re: [Openexr-devel] working with "half float" textures in OpenGL |
Date: | Mon, 28 Feb 2005 15:29:26 -0800 |
Hi, Paul, half support is part of Apple's "float pixels" extension. Check outhttp://developer.apple.com/graphicsimaging/opengl/extensions/ apple_float_pixels.html
for how to use this feature. - Paul On Feb 28, 2005, at 8:28 AM, Paul Miller wrote:
Drew Hess wrote:They're not. But you can use the ATI half type to get filtering ofDoes anyone know which Apple systems come with hardware that supports the half type? I note my ATI Radeon 9600 XT (that came with my dual G5) doesn't expose any "half" extensions, but does support GL_APPLE_float_pixels.half textures (only half, not float) on NV40-class hardware. Ciaran Wills <address@hidden> writes:On Fri, 2005-02-18 at 13:58, Paul Miller wrote:GL_FLOAT_RGB16_NV textures don't seem to be filtered on my 3400FX either. But I remember reading something about float textures only being point-sampled. Not a huge deal for what I am doing.I swear I had my 1100FX doing it a couple of months ago, but as I can'tget it to do it again now I may well have been imagining it :(-- Paul Miller | address@hidden | www.fxtech.com | Got Tivo? _______________________________________________ Openexr-devel mailing list address@hidden http://lists.nongnu.org/mailman/listinfo/openexr-devel
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