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[Openexr-devel] Unpacking the multiView attribute?
From: |
Stewart Dickson |
Subject: |
[Openexr-devel] Unpacking the multiView attribute? |
Date: |
Fri, 03 Feb 2012 13:12:23 -0600 (CST) |
Dumb question?
When reading the MultiView/* image files in the OpenEXR Sample Images source:
http://download.savannah.nongnu.org/releases/openexr/openexr-images-1.7.0.tar.gz
openexr-images-1.7.0/MultiView/*
One encounters the attribute of type StringVector, which I don't see hooks in
the
OpenEXR API to unpack.
Can anyone explain how to do it?
Thanks,
-Stewart Dickson
From: Peter Hillman
Subject: Re: [Openexr-devel] Camera matrices in sxr files
Date: Wed, 04 Feb 2009 10:24:09 +1300
User-agent: Thunderbird 2.0.0.19 (X11/20090105)
This came up on the renderman forum last year:
https://renderman.pixar.com/forum/showthread.php?s=&threadid=10209
Florian's suggestion was to use <view>.worldToCamera and <view>.worldToNDC as
the attribute names, except the Default View (the first view listed in the
multiView attribute), which remain worldToCamera and worldToNDC, so that
non-sxr aware software (which only loads the default view) would pick up the
corresponding worldToCamera/worldToNDC So if you have left-eye as hero eye
you'd have worldToCamera for the left and right.worldToCamera for the right
- [Openexr-devel] Unpacking the multiView attribute?,
Stewart Dickson <=