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Re: [Openexr-devel] Bitwise compatibility of half and OpenGL GL_HALF_FLO


From: Christopher Horvath
Subject: Re: [Openexr-devel] Bitwise compatibility of half and OpenGL GL_HALF_FLOAT
Date: Fri, 30 Oct 2015 10:35:17 -0700

Sigh... Ignore me, please! Apparently break statements in switch case blocks are like, um, important.

On Fri, Oct 30, 2015 at 8:06 AM, Piotr Stanczyk <address@hidden> wrote:
As far as I can tell, there is nothing in the pipeline that would do that. I presume it checks out with other viewers ok? 

If you have some sample code that illustrates the issue, I'd be happy to take a look.

On 29 October 2015 at 16:31, Christopher Horvath <address@hidden> wrote:
Hey Folks,

I'm finding on OSX with OpenGL 4.1 that when I upload buffers of Imf::Rgba half-float pixels with glTexImage2D, I get washed out colors.  I can use HALF_FLOAT internal formats without problems, it seems to be related to the actual data buffer being uploaded.

Does anyone have experience with this?

Chris

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