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From: | Christopher Horvath |
Subject: | Re: [Openexr-devel] Bitwise compatibility of half and OpenGL GL_HALF_FLOAT |
Date: | Fri, 30 Oct 2015 10:35:17 -0700 |
As far as I can tell, there is nothing in the pipeline that would do that. I presume it checks out with other viewers ok?If you have some sample code that illustrates the issue, I'd be happy to take a look.On 29 October 2015 at 16:31, Christopher Horvath <address@hidden> wrote:_______________________________________________Hey Folks,I'm finding on OSX with OpenGL 4.1 that when I upload buffers of Imf::Rgba half-float pixels with glTexImage2D, I get washed out colors. I can use HALF_FLOAT internal formats without problems, it seems to be related to the actual data buffer being uploaded.Does anyone have experience with this?Chris
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