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Re: [palito-dev] next version


From: zed
Subject: Re: [palito-dev] next version
Date: Mon, 11 Aug 2003 00:58:03 -0300
User-agent: Mutt/1.4.1i

On Sun, Aug 10, 2003 at 04:12:46AM +0100, Tom Barnes-Lawrence wrote:
> On Thu, Aug 07, 2003 at 05:08:17PM -0300, address@hidden wrote:
> > Not yet.  :)
> > 
> > But it's getting there.
> > http://palito.9hells.org/src/palito-dev.2003-08-07.tgz
> 
>  Downloaded it last night, and tried it today. I like the way the new
> console thingy sort of dissolves over time, neat effect. I was able to
> use it to connect to my own server by doing connect localhost into...
> but that was all I managed! I looked through the server code, and got
> the impression lots of the commands I'd tried typing should have worked,
> but perhaps everything I was typing was just being interpreted by the
> client. Hmm?
> 

I also had this problem at 1st, when barrett sent me this version..

the thing is: commands starting with '/' are sent to the server,
and the others are interpreted by the client..

the starting sequence for 1 player is:
connect localhost
/connect playername
/map dummy
/join
/start

there is a shortcut for all this: 'go'
or, without the final /start: 'co' 

        barrett, wouldnt it be better:
        /connect clientname
        /map dummy
        /join playername
        .. makes more sense to me.

well..
among the known bugs there are the server net input ignoring
multiple rows in one buffer, it just parses the 1st one.
(the client code already got this fixed..)





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