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Re: [Partysip-dev] Problems getting going ...

From: Aymeric Moizard
Subject: Re: [Partysip-dev] Problems getting going ...
Date: Sat, 21 Jun 2003 18:23:21 +0200 (CEST)

You are running all phones on the same host? right?

The issue might be that partysip is not detecting all the local IP
addresses on solaris ir that serverip is not defined correctly.

In your case, serverip & servername should contains:

 serverip =,
 servername = localhost, other_fqdn_of_your_host


On Fri, 20 Jun 2003, Peter Lord wrote:

> Hi,
> I'm a newbie to partysip, but I'm having problems getting going.
> I've built partysip on Solaris and, on the face of it, seems to startup
> okay.  However, I'm having problems making simple calls.
> Ideally, I would like to use some command-line phone since this can be
> scripted (I really want to dig around with the plugins rather than play
> with phones!).  I found "ua" from the vovida stack which seems to fit
> the bill.  Once configured, I've started two instances on the same
> machine.  They register to partysip okay but when I try to make a call,
> partysip complains :-
> SIP/2.0 482 Loop Detected
> Via: SIP/2.0/UDP;received=
> From: UserAgent-1 <sip:address@hidden:4000;user=phone>
> To: 1001 <sip:address@hidden:5060;user=phone>
> Call-ID: address@hidden
> CSeq: 1 INVITE
> server: partysip/0.5.5
> Content-Length: 0
> I've also tried linphone (running two on my desktop to the server).  I
> can get further and make a call from the first linphone to the second,
> but not the second to the first.
> So are their known problems with ua from vovida ?  Is there a better
> command line phone which will run on Solaris just for testing of the
> call control parts ?  Is it possible to run two linphones on the same
> desktop ?
> Thanks,
> Pete
> _______________________________________________
> Partysip-dev mailing list
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