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[Pingus-CVS] CVS: Games/Pingus/src/editor editor.cxx,1.36,1.37 editorobj


From: torangan
Subject: [Pingus-CVS] CVS: Games/Pingus/src/editor editor.cxx,1.36,1.37 editorobj_group.cxx,1.6,1.7 rect_editorobj.cxx,1.7,1.8
Date: 4 Oct 2002 11:38:31 -0000

Update of /usr/local/cvsroot/Games/Pingus/src/editor
In directory dark:/tmp/cvs-serv17475/editor

Modified Files:
        editor.cxx editorobj_group.cxx rect_editorobj.cxx 
Log Message:
- removed a few FIXME
- some minor clean/speed up


Index: editor.cxx
===================================================================
RCS file: /usr/local/cvsroot/Games/Pingus/src/editor/editor.cxx,v
retrieving revision 1.36
retrieving revision 1.37
diff -u -d -r1.36 -r1.37
--- editor.cxx  3 Oct 2002 12:33:09 -0000       1.36
+++ editor.cxx  4 Oct 2002 11:38:29 -0000       1.37
@@ -133,21 +133,21 @@
 Editor::update (const GameDelta&)
 {
   // FIXME: This should be moved to the object manager
-  if (tmp_selection != selection->get_objects ())
+  if (tmp_selection != selection->get_objects())
     {
       std::cout << "Exit: Selection changed" << std::endl;
-      tmp_selection = selection->get_objects ();
+      tmp_selection = selection->get_objects();
 
       // FIXME: dirty hack
       if (selection->size() == 1)
        {
-         EditorObj* obj = selection->get_current_obj ();
-         property_window->update_frame (obj);
+         EditorObj* obj = selection->get_current_obj();
+         property_window->update_frame(obj);
          //CL_Component* comp = obj->get_gui_dialog (editor->property_window);
        }
       else
        {
-         property_window->update_frame (0);
+         property_window->update_frame(0);
          std::cout << "EditorEvent::editor_show_object_properties (): error: 
multiple objects selected" << std::endl;
        }
     }  
@@ -190,7 +190,7 @@
 
 
 void
-Editor::scroll()
+Editor::scroll ()
 {
   int mouse_x = CL_Mouse::get_x();
   int mouse_y = CL_Mouse::get_y();

Index: editorobj_group.cxx
===================================================================
RCS file: /usr/local/cvsroot/Games/Pingus/src/editor/editorobj_group.cxx,v
retrieving revision 1.6
retrieving revision 1.7
diff -u -d -r1.6 -r1.7
--- editorobj_group.cxx 28 Sep 2002 11:52:23 -0000      1.6
+++ editorobj_group.cxx 4 Oct 2002 11:38:29 -0000       1.7
@@ -69,7 +69,7 @@
 }
 
 float 
-EditorObjGroup::get_z_pos()
+EditorObjGroup::get_z_pos ()
 {
   /*for(std::vector<boost::shared_ptr<EditorObj> >::iterator i = objs.begin();
       i != objs.end();

Index: rect_editorobj.cxx
===================================================================
RCS file: /usr/local/cvsroot/Games/Pingus/src/editor/rect_editorobj.cxx,v
retrieving revision 1.7
retrieving revision 1.8
diff -u -d -r1.7 -r1.8
--- rect_editorobj.cxx  28 Sep 2002 11:52:23 -0000      1.7
+++ rect_editorobj.cxx  4 Oct 2002 11:38:29 -0000       1.8
@@ -41,33 +41,31 @@
 void
 RectEditorObj::draw_mark (EditorNS::EditorView * view) 
 {
-  Vector ul (get_upper_left_corner ());
+  Vector ul(get_upper_left_corner());
 
-  view->draw_rect(int(ul.x), 
-                 int(ul.y),
-                 int(ul.x + get_width()),
-                 int(ul.y + get_height()),
+  view->draw_rect(static_cast<int>(ul.x), 
+                 static_cast<int>(ul.y),
+                 static_cast<int>(ul.x + get_width()),
+                 static_cast<int>(ul.y + get_height()),
                  1.0, 0.0, 1.0, 1.0);
 }
 
 bool
 RectEditorObj::is_over(const Vector& pos)
 {
-  Vector ul (get_upper_left_corner ());
+  Vector ul(get_upper_left_corner());
 
-  return  (ul.x < pos.x
-          && ul.x + get_width () > pos.x
-          && ul.y < pos.y
-          && ul.y + get_height () > pos.y);
+  return  (   ul.x < pos.x && ul.x + get_width () > pos.x
+          && ul.y < pos.y && ul.y + get_height() > pos.y);
 }
 
 bool
-RectEditorObj::is_in_rect(const CL_Rect& rect)
+RectEditorObj::is_in_rect (const CL_Rect& rect)
 {
-  Vector pos (get_upper_left_corner ());
+  Vector pos(get_upper_left_corner());
   
   // FIXME: Simple, stupid and wrong,... but works good =;-)
-  return (pos.x >= rect.x1 && pos.x < rect.x2
+  return (   pos.x >= rect.x1 && pos.x < rect.x2
          && pos.y >= rect.y1 && pos.y < rect.y2);
 }
 





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