[Top][All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
[Pingus-CVS] [Bug #1509] Fallers fall to fast
From: |
nobody |
Subject: |
[Pingus-CVS] [Bug #1509] Fallers fall to fast |
Date: |
Fri, 25 Oct 2002 10:53:23 -0400 |
=================== BUG #1509: FULL BUG SNAPSHOT ===================
http://savannah.nongnu.org/bugs/?func=detailbug&bug_id=1509&group_id=2184
Submitted by: grumbel Project: Pingus
Submitted on: 2002-Oct-25 16:53
Category: Game Engine Severity: 5 - Major
Bug Group: Playability Problem Resolution: None
Assigned to: None Status: Open
Release: 0.5.0-CVS Platform Version: None
Planned Release: 0.5.0
Summary: Fallers fall to fast
Original Submission: If the game runs at full speed faller simply fall to
fast, they also accelerate far to quickly, so its nearly impossible to catch
them without going into pause mode. This should be fixed by makeing them
accelerate slower and having a lower terminal velocity. One has to be carefull
however to not break the deadly-fall-distance, see data/levels/test/faller.xml
for a test level
No Followups Have Been Posted
CC list is empty
No files currently attached
For detailed info, follow this link:
http://savannah.nongnu.org/bugs/?func=detailbug&bug_id=1509&group_id=2184
[Prev in Thread] |
Current Thread |
[Next in Thread] |
- [Pingus-CVS] [Bug #1509] Fallers fall to fast,
nobody <=