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[Pingus-CVS] r2807 - branches/pingus_sdl


From: grumbel at BerliOS
Subject: [Pingus-CVS] r2807 - branches/pingus_sdl
Date: Sun, 5 Aug 2007 04:25:06 +0200

Author: grumbel
Date: 2007-08-05 04:25:05 +0200 (Sun, 05 Aug 2007)
New Revision: 2807

Modified:
   branches/pingus_sdl/TODO
Log:
- some more TODO updates

Modified: branches/pingus_sdl/TODO
===================================================================
--- branches/pingus_sdl/TODO    2007-08-05 02:23:35 UTC (rev 2806)
+++ branches/pingus_sdl/TODO    2007-08-05 02:25:05 UTC (rev 2807)
@@ -1,10 +1,48 @@
+Roadmap for Pingus 0.8.0
+~~~~~~~~~~~~~~~~~~~~~~~~
+
+- add VCR like effect for fast forward
+
+- repaint pause and fast-forward button
+
+- use transparent action buttons unless fast-mode is used
+
+- add round corners to the minimap
+
+- allow sprites as background
+
+- add a proper option menu
+
+- redesign main menu
+
 Roadmap for Pingus 0.7.0
 ~~~~~~~~~~~~~~~~~~~~~~~~
 
+- seperate gfx/colmap surfaces aren't used
+
 - split screen multiplayer
 
 - two new worlds 
 
+- music when level is finished loops, but shouldn't
+
+- remove unneeded/outdated fonts
+
+- Latin1 clean
+
+- src/components/pingus_counter.hpp font should be fixed-width/monospace
+
+- scaling images for different resolutions
+
+- animation speed of sprites is wrong
+
+- the game is much slower then the Clanlib version
+
+- there is also a missing float->int cast somewhere, exits and maybe
+  other objects 'wooble' by one pixel while scrolling
+
+- clicking the x-button of the window currently acts as escape and exits a 
level instead of the whole game
+
 Older Stuff:
 ~~~~~~~~~~~~
 
@@ -75,12 +113,6 @@
 
 - Sometimes diggers can't be changed into miners.
 
-- Pingu can't usually walk past a staircase that's pointing towards
-  them (as Lemmings can), and should be able to. Maybe put stairs
-  in a separate layer to differentiate between a staircase they
-  should be able to step around in one direction (direction would
-  have to be determined somehow, though).
-
 - If enough Pingu are saved and all that are left are blockers, end
   level before time runs out, with a win
 





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