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[Pingus-CVS] r2883 - in branches/pingus_sdl: . data/images/particles
From: |
grumbel at BerliOS |
Subject: |
[Pingus-CVS] r2883 - in branches/pingus_sdl: . data/images/particles |
Date: |
Mon, 13 Aug 2007 17:11:05 +0200 |
Author: grumbel
Date: 2007-08-13 17:11:04 +0200 (Mon, 13 Aug 2007)
New Revision: 2883
Modified:
branches/pingus_sdl/TODO
branches/pingus_sdl/data/images/particles/ground_snow.png
Log:
- reordered TODO into important and less important issues
- fixed blueish snow
Modified: branches/pingus_sdl/TODO
===================================================================
--- branches/pingus_sdl/TODO 2007-08-13 03:05:38 UTC (rev 2882)
+++ branches/pingus_sdl/TODO 2007-08-13 15:11:04 UTC (rev 2883)
@@ -35,37 +35,48 @@
- rework the UI, either go glas-like or use the blackbord style
+- Font::draw() origin only works properly for left, right and center break
with multiline text
+
+- file parsing easily crashes or asserts on incorrect files
+
Roadmap for Pingus 0.7.0
~~~~~~~~~~~~~~~~~~~~~~~~
-- add drag&drop scrolling
-
+Important:
+==========
- exit wrong at data/levels/tutorial/snow12-grumbel.scm (colmap removal buggy?)
-- Font::draw() origin only works properly for left, right and center break
with multiline text
+- in old levels the exits float high up in the air (conversion likely wrong)
-- nuke button is unclean, other buttons not so great either -> repaint
+- update INSTALL.* file
-- walker speed looks wrong, other actions might need fine tuning as well
+- add all those who contributed to SDL version to AUTHORS and credits
-- in old levels the exits float high up in the air (conversion likely wrong)
+- remove all the remaining unneeded debuging std::cout's
-- climber align in the actionbutton looks wrong
+- separate gfx/colmap surfaces aren't used
-- fix all those Windstille file headers and replace them with Pingus
+- Latin1 clean (also Latin-2 and Latin-9, see:
+ http://kapsa.cz/~tomasb/pingus/intl-patch.tgz)
-- add all those who contributed to SDL version to AUTHORS and credits
+- src/components/pingus_counter.hpp font should be fixed-width/monospace
-- update INSTALL.* file
+Nice to Have:
+=============
+- convert all levels and check all classic levels for issues:
-- fallen snow looks to blueish
+- add drag&drop scrolling
-- remove all the remaining unneeded debuging std::cout's
+- nuke button is unclean, other buttons not so great either -> repaint
+- walker speed looks wrong, other actions might need fine tuning as well
+
+- climber align in the actionbutton looks wrong
+
+- fix all those Windstille file headers and replace them with Pingus
+
- hurry-up should be removed and replaced by something less heavy
-- convert all levels and check all classic levels for issues:
-
Convert script (issues: space in description is wrong, some levels fail):
see: http://pingus.seul.org/~grumbel/tmp/pingusconversion.log
@@ -77,15 +88,8 @@
- liquid's old-width-handling isn't handled by sexpr, but might be needed for
some levels
-- separate gfx/colmap surfaces aren't used
-
- remove unneeded/outdated fonts
-- Latin1 clean (also Latin-2 and Latin-9, see:
- http://kapsa.cz/~tomasb/pingus/intl-patch.tgz)
-
-- src/components/pingus_counter.hpp font should be fixed-width/monospace
-
- screenshot does pnm not png
- "core/misc/404sprite" isn't returned for missing graphics
Modified: branches/pingus_sdl/data/images/particles/ground_snow.png
===================================================================
--- branches/pingus_sdl/data/images/particles/ground_snow.png 2007-08-13
03:05:38 UTC (rev 2882)
+++ branches/pingus_sdl/data/images/particles/ground_snow.png 2007-08-13
15:11:04 UTC (rev 2883)
@@ -1,3 +1,3 @@
�PNG
-
\ No newline at end of file
+
\ No newline at end of file
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