pingus-cvs
[Top][All Lists]
Advanced

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

[Pingus-CVS] r2959 - branches/pingus_sdl/data/po


From: grumbel at BerliOS
Subject: [Pingus-CVS] r2959 - branches/pingus_sdl/data/po
Date: Thu, 16 Aug 2007 16:35:24 +0200

Author: grumbel
Date: 2007-08-16 16:35:23 +0200 (Thu, 16 Aug 2007)
New Revision: 2959

Added:
   branches/pingus_sdl/data/po/pingus.pot
Modified:
   branches/pingus_sdl/data/po/
   branches/pingus_sdl/data/po/extract-po.sh
Log:
- updated pingus.pot


Property changes on: branches/pingus_sdl/data/po
___________________________________________________________________
Name: svn:ignore
   - 
Makefile
Makefile.in
old
old/

   + 
Makefile
Makefile.in
old
old/
pingus.pot.tmp


Modified: branches/pingus_sdl/data/po/extract-po.sh
===================================================================
--- branches/pingus_sdl/data/po/extract-po.sh   2007-08-16 14:27:56 UTC (rev 
2958)
+++ branches/pingus_sdl/data/po/extract-po.sh   2007-08-16 14:35:23 UTC (rev 
2959)
@@ -32,8 +32,7 @@
 data/po/extract-levels.guile data/worldmaps/*.worldmap >> "${OUT}.tmp"
 echo "done"
 
-rpl "\"Content-Type: text/plain; charset=CHARSET\\n\"" \
-    "\"Content-Type: text/plain; charset=ASCII\\n\"" \
+sed -i "s/\"Content-Type: text\\/plain; charset=CHARSET\\n\\/\"Content-Type: 
text\\/plain; charset=ASCII\\n\"" \
     "${OUT}.tmp"
 
 echo -n "Removing duplicate entries... "

Added: branches/pingus_sdl/data/po/pingus.pot
===================================================================
--- branches/pingus_sdl/data/po/pingus.pot      2007-08-16 14:27:56 UTC (rev 
2958)
+++ branches/pingus_sdl/data/po/pingus.pot      2007-08-16 14:35:23 UTC (rev 
2959)
@@ -0,0 +1,2546 @@
+# SOME DESCRIPTIVE TITLE.
+# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER
+# This file is distributed under the same license as the PACKAGE package.
+# FIRST AUTHOR <address@hidden>, YEAR.
+#
+#, fuzzy
+msgid ""
+msgstr ""
+"Project-Id-Version: PACKAGE VERSION\n"
+"Report-Msgid-Bugs-To: \n"
+"POT-Creation-Date: 2007-08-16 16:32+0200\n"
+"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
+"Last-Translator: FULL NAME <address@hidden>\n"
+"Language-Team: LANGUAGE <address@hidden>\n"
+"MIME-Version: 1.0\n"
+"Content-Type: text/plain; charset=ASCII\n"
+"Content-Transfer-Encoding: 8bit\n"
+
+#: src/game_time.cpp:69
+#, c-format
+msgid "unlimited"
+msgstr ""
+
+#: src/story_screen.cpp:40
+msgid "skip"
+msgstr ""
+
+#: src/pingu_enums.cpp:34
+msgid "Angel"
+msgstr ""
+
+#: src/pingu_enums.cpp:35
+msgid "Basher"
+msgstr ""
+
+#: src/pingu_enums.cpp:36
+msgid "Blocker"
+msgstr ""
+
+#: src/pingu_enums.cpp:37
+msgid "Boarder"
+msgstr ""
+
+#: src/pingu_enums.cpp:38
+msgid "Bomber"
+msgstr ""
+
+#: src/pingu_enums.cpp:39 src/actions/bridger.cpp:42
+#: src/actions/bridger.cpp:216
+msgid "Bridger"
+msgstr ""
+
+#: src/pingu_enums.cpp:40
+msgid "Climber"
+msgstr ""
+
+#: src/pingu_enums.cpp:41
+msgid "Digger"
+msgstr ""
+
+#: src/pingu_enums.cpp:42
+msgid "Drown"
+msgstr ""
+
+#: src/pingu_enums.cpp:43
+msgid "Exiter"
+msgstr ""
+
+#: src/pingu_enums.cpp:44
+msgid "Faller"
+msgstr ""
+
+#: src/pingu_enums.cpp:45
+msgid "Floater"
+msgstr ""
+
+#: src/pingu_enums.cpp:46
+msgid "Jumper"
+msgstr ""
+
+#: src/pingu_enums.cpp:47
+msgid "Laserkill"
+msgstr ""
+
+#: src/pingu_enums.cpp:48
+msgid "Miner"
+msgstr ""
+
+#: src/pingu_enums.cpp:49
+msgid "Rocketlauncher"
+msgstr ""
+
+#: src/pingu_enums.cpp:50
+msgid "Slider"
+msgstr ""
+
+#: src/pingu_enums.cpp:51
+msgid "Smashed"
+msgstr ""
+
+#: src/pingu_enums.cpp:52
+msgid "Splashed"
+msgstr ""
+
+#: src/pingu_enums.cpp:53
+msgid "Superman"
+msgstr ""
+
+#: src/pingu_enums.cpp:54
+msgid "Teleported"
+msgstr ""
+
+#: src/pingu_enums.cpp:55
+msgid "Waiter"
+msgstr ""
+
+#: src/pingu_enums.cpp:56
+msgid "Walker"
+msgstr ""
+
+#: src/start_screen.cpp:74 src/editor/level_head.cpp:53
+msgid "Ok"
+msgstr ""
+
+#: src/start_screen.cpp:115 src/result_screen.cpp:98
+msgid "Abort"
+msgstr ""
+
+#: src/start_screen.cpp:163
+msgid "Number of Pingus: "
+msgstr ""
+
+#: src/start_screen.cpp:166
+msgid "Number to Save: "
+msgstr ""
+
+#: src/start_screen.cpp:169
+msgid "Time: "
+msgstr ""
+
+#: src/start_screen.cpp:172
+msgid "Difficulty:"
+msgstr ""
+
+#: src/start_screen.cpp:176
+msgid "Author: "
+msgstr ""
+
+#: src/start_screen.cpp:179
+msgid "Filename: "
+msgstr ""
+
+#: src/pingus_main.cpp:100
+msgid "| segfault_handler: catched a SIGSEGV."
+msgstr ""
+
+#: src/pingus_main.cpp:102
+msgid "| Woops, Pingus just crashed, congratulations you've found a bug."
+msgstr ""
+
+#: src/pingus_main.cpp:103
+msgid ""
+"| Please write a little bug report to <address@hidden>, include informations"
+msgstr ""
+
+#: src/pingus_main.cpp:104
+msgid "| where exacly the SIGSEGV occured and how to reproduce it."
+msgstr ""
+
+#: src/pingus_main.cpp:105
+msgid "| Also try include a backtrace, you can get it like this:"
+msgstr ""
+
+#: src/pingus_main.cpp:111
+msgid "| If that doesn't work, try this:"
+msgstr ""
+
+#: src/pingus_main.cpp:115
+msgid "| [play until it crashes again]"
+msgstr ""
+
+#: src/pingus_main.cpp:123
+msgid "| Warning: Pingus recieved a SIGINT, exiting now."
+msgstr ""
+
+#: src/pingus_main.cpp:205
+msgid "Options:"
+msgstr ""
+
+#: src/pingus_main.cpp:207
+msgid "Set the resolution for pingus (default: 800x600)"
+msgstr ""
+
+#: src/pingus_main.cpp:209
+msgid "Displays this help"
+msgstr ""
+
+#: src/pingus_main.cpp:211
+msgid "Disable intro"
+msgstr ""
+
+#: src/pingus_main.cpp:213
+msgid "Use OpenGL"
+msgstr ""
+
+#: src/pingus_main.cpp:215
+msgid "Use SDL"
+msgstr ""
+
+#: src/pingus_main.cpp:217
+msgid "Start in Window Mode"
+msgstr ""
+
+#: src/pingus_main.cpp:219
+msgid "Start in Fullscreen"
+msgstr ""
+
+#: src/pingus_main.cpp:221
+msgid "Set the refresh rate in fullscreen (default: 60)"
+msgstr ""
+
+#: src/pingus_main.cpp:222
+msgid "PATH"
+msgstr ""
+
+#: src/pingus_main.cpp:223
+msgid "Set the path to load the data files to 'path'"
+msgstr ""
+
+#: src/pingus_main.cpp:224 src/pingus_main.cpp:226 src/pingus_main.cpp:244
+#: src/pingus_main.cpp:277
+msgid "FILE"
+msgstr ""
+
+#: src/pingus_main.cpp:225
+msgid "Load a custom level from FILE"
+msgstr ""
+
+#: src/pingus_main.cpp:227
+msgid "Load a custom worldmap from FILE"
+msgstr ""
+
+#: src/pingus_main.cpp:229
+msgid "Loads the level editor"
+msgstr ""
+
+#: src/pingus_main.cpp:231
+msgid "Test a font"
+msgstr ""
+
+#: src/pingus_main.cpp:233
+msgid "Select language for use with Pingus"
+msgstr ""
+
+#: src/pingus_main.cpp:235
+msgid ""
+"Print some more messages to stdout, can be set multiple times to increase "
+"verbosity"
+msgstr ""
+
+#: src/pingus_main.cpp:237
+msgid "Prints version number and exit"
+msgstr ""
+
+#: src/pingus_main.cpp:239
+msgid "Disable automatic scrolling"
+msgstr ""
+
+#: src/pingus_main.cpp:241
+msgid "Enable software cursor"
+msgstr ""
+
+#: src/pingus_main.cpp:243
+msgid "Don't read ~/.pingus/config"
+msgstr ""
+
+#: src/pingus_main.cpp:245
+msgid ""
+"Read config from FILE (default: ~/.pingus/config) reduce CPU usage, might "
+"speed up the game on slower machines"
+msgstr ""
+
+#: src/pingus_main.cpp:248
+msgid "Uses the controller given in FILE"
+msgstr ""
+
+#: src/pingus_main.cpp:250
+msgid "Debugging and experimental stuff:"
+msgstr ""
+
+#: src/pingus_main.cpp:252
+msgid "Enables some features, only interesting programmers"
+msgstr ""
+
+#: src/pingus_main.cpp:254
+msgid ""
+"Enable the output of debugging infos, possibleOPTION's are tiles, gametime, "
+"actions, sound, resources, gui,input, pathmgr"
+msgstr ""
+
+#: src/pingus_main.cpp:258
+msgid "Skip at least N frames, larger values speed the game up"
+msgstr ""
+
+#: src/pingus_main.cpp:260
+msgid "Skip at most N frames"
+msgstr ""
+
+#: src/pingus_main.cpp:262
+msgid "Set both min and max frameskip to N"
+msgstr ""
+
+#: src/pingus_main.cpp:264
+msgid "Set the game speed (0=fastest, >0=slower)"
+msgstr ""
+
+#: src/pingus_main.cpp:266
+msgid "Prints the fps to stdout"
+msgstr ""
+
+#: src/pingus_main.cpp:268
+msgid "Set the size of the map tiles (default: 32)"
+msgstr ""
+
+#: src/pingus_main.cpp:270
+msgid "Disable some cpu intensive features"
+msgstr ""
+
+#: src/pingus_main.cpp:272
+msgid "Reduces the CPU usage by issuing sleep()"
+msgstr ""
+
+#: src/pingus_main.cpp:274
+msgid "Shows the credits"
+msgstr ""
+
+#: src/pingus_main.cpp:276
+msgid "Demo playing and recording:"
+msgstr ""
+
+#: src/pingus_main.cpp:278
+msgid "Plays a demo session from FILE"
+msgstr ""
+
+#: src/pingus_main.cpp:280
+msgid "Record demos for each played level"
+msgstr ""
+
+#: src/pingus_main.cpp:282
+msgid "Sound:"
+msgstr ""
+
+#: src/pingus_main.cpp:284
+msgid "Disable sound"
+msgstr ""
+
+#: src/pingus_main.cpp:286
+msgid "Disable music"
+msgstr ""
+
+#: src/pingus_main.cpp:347
+msgid "Warning: Larger resolution than 800x600 will result in visual problems"
+msgstr ""
+
+#: src/pingus_main.cpp:656
+msgid "language:                "
+msgstr ""
+
+#: src/pingus_main.cpp:659
+msgid "sound support:           enabled"
+msgstr ""
+
+#: src/pingus_main.cpp:661
+msgid "sound support:          disabled"
+msgstr ""
+
+#: src/pingus_main.cpp:664
+msgid "music support:           enabled"
+msgstr ""
+
+#: src/pingus_main.cpp:666
+msgid "music support:          disabled"
+msgstr ""
+
+#: src/pingus_main.cpp:668
+msgid "resolution:              "
+msgstr ""
+
+#: src/pingus_main.cpp:669
+msgid "fullscreen:              "
+msgstr ""
+
+#: src/pingus_main.cpp:670
+msgid " enabled"
+msgstr ""
+
+#: src/pingus_main.cpp:670
+msgid "disabled"
+msgstr ""
+
+#: src/pingus_main.cpp:673
+msgid "using OpenGL:            "
+msgstr ""
+
+#: src/pingus_main.cpp:682
+msgid "PingusMain: Starting Main: "
+msgstr ""
+
+#: src/pingus_main.cpp:731
+msgid "PingusMain: Levelfile not found, ignoring: "
+msgstr ""
+
+#: src/pingus_main.cpp:834
+msgid "Error caught from Pingus: "
+msgstr ""
+
+#: src/pingus_main.cpp:838
+msgid "Pingus: Out of memory!"
+msgstr ""
+
+#: src/pingus_main.cpp:842
+msgid "Pingus: Standard exception caught!:\n"
+msgstr ""
+
+#: src/pingus_main.cpp:846
+msgid "Pingus: Unknown throw caught!"
+msgstr ""
+
+#: src/system.cpp:321
+msgid "Environment variable $HOME not set, fix that and start again."
+msgstr ""
+
+#: src/credits.cpp:82
+msgid "-Idea"
+msgstr ""
+
+#: src/credits.cpp:86
+msgid "-Maintaining"
+msgstr ""
+
+#: src/credits.cpp:90
+msgid "-Programming"
+msgstr ""
+
+#: src/credits.cpp:100
+msgid "-Porting (Win32)"
+msgstr ""
+
+#: src/credits.cpp:109
+msgid "-Porting (MacOSX)"
+msgstr ""
+
+#: src/credits.cpp:114
+msgid "-Gfx"
+msgstr ""
+
+#: src/credits.cpp:127
+msgid "-Music"
+msgstr ""
+
+#: src/credits.cpp:134
+msgid "-Level Design"
+msgstr ""
+
+#: src/credits.cpp:140
+msgid "-Story"
+msgstr ""
+
+#: src/credits.cpp:144
+msgid "-Translation"
+msgstr ""
+
+#: src/credits.cpp:158
+msgid "-Special"
+msgstr ""
+
+#: src/credits.cpp:159
+msgid "-Thanks to"
+msgstr ""
+
+#: src/credits.cpp:203
+msgid "_And a very Special Thanks"
+msgstr ""
+
+#: src/credits.cpp:204
+msgid "_to all the people who"
+msgstr ""
+
+#: src/credits.cpp:205
+msgid "_contribute to"
+msgstr ""
+
+#: src/credits.cpp:206
+msgid "_Free Software!"
+msgstr ""
+
+#: src/credits.cpp:212
+msgid "_Thank you for"
+msgstr ""
+
+#: src/credits.cpp:213
+msgid "_playing!"
+msgstr ""
+
+#: src/credits.cpp:275 src/pingus_menu.cpp:57
+msgid "Exit"
+msgstr ""
+
+#: src/result_screen.cpp:131
+msgid "Retry"
+msgstr ""
+
+#: src/result_screen.cpp:181
+msgid "Success!"
+msgstr ""
+
+#: src/result_screen.cpp:188
+msgid "Failure!"
+msgstr ""
+
+#: src/result_screen.cpp:197
+msgid "Perfect! You saved everyone possible - great!"
+msgstr ""
+
+#: src/result_screen.cpp:199
+msgid "No-one got killed, pretty good work."
+msgstr ""
+
+#: src/result_screen.cpp:201
+msgid ""
+"You saved exactly what you needed - you made it, but\n"
+"maybe you can do better?"
+msgstr ""
+
+#: src/result_screen.cpp:204
+msgid "Not everybody was saved, but still good work!"
+msgstr ""
+
+#: src/result_screen.cpp:206
+msgid "What can I say, you made it - congratulations!"
+msgstr ""
+
+#: src/result_screen.cpp:211
+msgid "You killed everybody, not good."
+msgstr ""
+
+#: src/result_screen.cpp:213
+msgid "No-one got saved - I know you can do better."
+msgstr ""
+
+#: src/result_screen.cpp:215
+msgid ""
+"You didn't save enough, but you saved a few.  Next\n"
+"time you might do better."
+msgstr ""
+
+#: src/result_screen.cpp:218
+msgid "Only one more and you would have made it - try again!"
+msgstr ""
+
+#: src/result_screen.cpp:220
+msgid "Only a handful more and you would have made it - try again!"
+msgstr ""
+
+#: src/result_screen.cpp:222
+msgid "Better luck next time!"
+msgstr ""
+
+#: src/result_screen.cpp:239
+msgid "Saved: "
+msgstr ""
+
+#: src/result_screen.cpp:243
+msgid "Died: "
+msgstr ""
+
+#: src/result_screen.cpp:247
+msgid "Time left: "
+msgstr ""
+
+#: src/components/pingus_counter.cpp:49
+#, c-format, boost-format
+msgid "Released:%3d/%-3d   Out:%3d   Saved:%3d/%-3d"
+msgstr ""
+
+#: src/file_dialog_item.cpp:83
+msgid "Difficulty: "
+msgstr ""
+
+#: src/file_dialog_item.cpp:87 src/file_dialog_item.cpp:117
+msgid "Finished!"
+msgstr ""
+
+#: src/file_dialog_item.cpp:91
+msgid "Not finished!"
+msgstr ""
+
+#: src/file_dialog_item.cpp:106
+msgid "Not Finished"
+msgstr ""
+
+#: src/file_dialog_item.cpp:111
+msgid "Not Accessible"
+msgstr ""
+
+#: src/config.cpp:72
+msgid "Couldn't open: "
+msgstr ""
+
+#: src/config.cpp:171
+msgid "Unexpected char: '"
+msgstr ""
+
+#: src/config.cpp:205
+msgid "Unexpected char '"
+msgstr ""
+
+#: src/screenshot.cpp:38
+msgid "Screenshot: Saving screenshot to: "
+msgstr ""
+
+#: src/screenshot.cpp:40
+msgid "Screenshot: Screenshot is done."
+msgstr ""
+
+#: src/screenshot.cpp:115 src/screenshot.cpp:143
+msgid "Screenshot: Couldn't write file: "
+msgstr ""
+
+#: src/fps_counter.cpp:44
+msgid "unknown"
+msgstr ""
+
+#: src/worldmap/worldmap.cpp:425
+msgid "...walking..."
+msgstr ""
+
+#: src/worldmap/manager.cpp:107
+msgid "Show Ending?"
+msgstr ""
+
+#: src/worldmap/manager.cpp:138
+msgid "Show Story?"
+msgstr ""
+
+#: src/worldmap/manager.cpp:167
+msgid "Leave?"
+msgstr ""
+
+#: src/worldmap/manager.cpp:207
+msgid "Enter"
+msgstr ""
+
+#: src/worldmap/level_dot.cpp:153 src/worldmap/level_dot.cpp:163
+msgid "locked"
+msgstr ""
+
+#: src/file_dialog.cpp:34
+msgid "Cancel"
+msgstr ""
+
+#: src/file_dialog.cpp:262
+msgid "Load"
+msgstr ""
+
+#: src/file_dialog.cpp:262
+msgid "Save"
+msgstr ""
+
+#: src/exit_menu.cpp:46 src/exit_menu.cpp:50
+msgid "Yes"
+msgstr ""
+
+#: src/exit_menu.cpp:85 src/exit_menu.cpp:89
+msgid "No"
+msgstr ""
+
+#: src/exit_menu.cpp:124
+msgid "Exit Pingus?"
+msgstr ""
+
+#: src/pingus_menu.cpp:51
+msgid "Start"
+msgstr ""
+
+#: src/pingus_menu.cpp:52
+msgid "..:: Start the game ::.."
+msgstr ""
+
+#: src/pingus_menu.cpp:58
+msgid "..:: Bye, bye ::.."
+msgstr ""
+
+#: src/pingus_menu.cpp:63
+msgid "Credits"
+msgstr ""
+
+#: src/pingus_menu.cpp:64
+msgid "..:: See the credits ::.."
+msgstr ""
+
+#: src/pingus_menu.cpp:69
+msgid ""
+"Contrib\n"
+"Levels"
+msgstr ""
+
+#: src/pingus_menu.cpp:70
+msgid "..:: Play User Built levels ::.."
+msgstr ""
+
+#: src/pingus_menu.cpp:75
+msgid "Story"
+msgstr ""
+
+#: src/pingus_menu.cpp:76
+msgid "..:: Start the story ::.."
+msgstr ""
+
+#: src/pingus_menu.cpp:81
+msgid "Multiplayer"
+msgstr ""
+
+#: src/pingus_menu.cpp:82
+msgid "..:: Multiplayer Match ::.."
+msgstr ""
+
+#: src/pingus_menu.cpp:87
+msgid "Level Editor"
+msgstr ""
+
+#: src/pingus_menu.cpp:88
+msgid "..:: Create your own levels ::.."
+msgstr ""
+
+#: data/levels/multiplayer/multi1-grumbel.pingus:5
+#: data/levels/multiplayer/multi2-grumbel.pingus:5
+#: data/levels/playable/alle.pingus:5
+#: data/levels/playable/desert6-grumbel.pingus:5
+#: data/levels/playable/desert7-grumbel.pingus:5
+#: data/levels/playable/desertwaste1-grumbel.pingus:5
+#: data/levels/playable/doors2-grumbel.pingus:5
+#: data/levels/playable/doors-grumbel.pingus:5
+#: data/levels/playable/dschungel.pingus:5
+#: data/levels/playable/forest1-chei.pingus:5
+#: data/levels/playable/forest2-chei.pingus:5
+#: data/levels/playable/hellmouth10-grumbel.pingus:5
+#: data/levels/playable/hellmouth12-grumbel.pingus:5
+#: data/levels/playable/hellmouth14-grumbel.pingus:5
+#: data/levels/playable/hellmouth15-grumbel.pingus:5
+#: data/levels/playable/hellmouth17-grumbel.pingus:5
+#: data/levels/playable/hellmouth18-grumbel.pingus:5
+#: data/levels/playable/hellmouth19-grumbel.pingus:5
+#: data/levels/playable/hellmouth1-grumbel.pingus:5
+#: data/levels/playable/hellmouth20-grumbel.pingus:5
+#: data/levels/playable/hellmouth21-grumbel.pingus:5
+#: data/levels/playable/hellmouth22-grumbel.pingus:5
+#: data/levels/playable/hellmouth2-grumbel.pingus:5
+#: data/levels/playable/hellmouth3-grumbel.pingus:5
+#: data/levels/playable/hellmouth4-grumbel.pingus:5
+#: data/levels/playable/hellmouth5-grumbel.pingus:5
+#: data/levels/playable/hellmouth6-grumbel.pingus:5
+#: data/levels/playable/hellmouth7-grumbel.pingus:5
+#: data/levels/playable/hellmouth8-grumbel.pingus:5
+#: data/levels/playable/hellmouth9-grumbel.pingus:5
+#: data/levels/playable/industrial3-grumbel.pingus:5
+#: data/levels/playable/industrial4-grumbel.pingus:5
+#: data/levels/playable/mauern.pingus:5
+#: data/levels/playable/mud3-grumbel.pingus:5
+#: data/levels/playable/mud4-grumbel.pingus:5
+#: data/levels/playable/pingusworld1-pacho.pingus:5
+#: data/levels/playable/pingusworld2-pacho.pingus:5
+#: data/levels/playable/pingusworld3-pacho.pingus:5
+#: data/levels/playable/slidenride1-grumbel.pingus:5
+#: data/levels/playable/sortie4-grumbel.pingus:5
+#: data/levels/playable/stone12-grumbel.pingus:5
+#: data/levels/playable/stone5-grumbel.pingus:5
+#: data/levels/playable/stone7-grumbel.pingus:5
+#: data/levels/playable/teleporter1-grumbel.pingus:5
+#: data/levels/playable/teleporter2-grumbel.pingus:5
+#: data/levels/playable/winter1-chei.pingus:5
+#: data/levels/playable/winter2-chei.pingus:5
+#: data/levels/test/actions.pingus:5 data/levels/test/basher.pingus:5
+#: data/levels/test/bg-test.pingus:5 data/levels/test/blablub.pingus:5
+#: data/levels/test/bla.pingus:5 data/levels/test/chink.pingus:5
+#: data/levels/test/climber.pingus:5
+#: data/levels/test/crash_on_entrance_remove.pingus:5
+#: data/levels/test/exit.pingus:5 data/levels/test/fallbug.pingus:5
+#: data/levels/test/group.pingus:5 data/levels/test/jumperbounce.pingus:5
+#: data/levels/test/jumper.pingus:5 data/levels/test/meta.pingus:5
+#: data/levels/test/newgroundpiece.pingus:5 data/levels/test/order.pingus:5
+#: data/levels/test/prefab.pingus:5 data/levels/test/rotation.pingus:5
+#: data/levels/test/test10.pingus:5 data/levels/test/test11.pingus:5
+#: data/levels/test/test14.pingus:5 data/levels/test/test15.pingus:5
+#: data/levels/test/test20.pingus:5 data/levels/test/test8.pingus:5
+#: data/levels/test/test9.pingus:5 data/levels/test/walk.pingus:5
+#: data/levels/volcano/volcano2-grumbel.pingus:5
+#: data/levels/wip/belt1-grumbel.pingus:5 data/levels/wip/conv.pingus:5
+#: data/levels/wip/green1-grumbel.pingus:5
+#: data/levels/wip/hellmouth11-grumbel.pingus:5
+#: data/levels/wip/hellmouth16-grumbel.pingus:5
+#: data/levels/wip/hellmouth23-grumbel.pingus:5
+#: data/levels/wip/iceblock-grumbel1.pingus:5
+#: data/levels/wip/isle1-grumbel.pingus:5 data/levels/wip/level19.pingus:5
+#: data/levels/wip/mud1-grumbel.pingus:5 data/levels/wip/mud2-grumbel.pingus:5
+#: data/levels/wip/pipedreams1-grumbel.pingus:5
+#: data/levels/wip/stone10-grumbel.pingus:5
+#: data/levels/wip/stone11-grumbel.pingus:5
+#: data/levels/wip/stone12-grumbel.pingus:5
+#: data/levels/wip/stone3-grumbel.pingus:5
+#: data/levels/wip/stone4-grumbel.pingus:5
+#: data/levels/wip/stone6-grumbel.pingus:5
+#: data/levels/wip/stone8-grumbel.pingus:5
+#: data/levels/wip/stone9-grumbel.pingus:5
+msgid "EditorDefaultValue: Please give me a name..."
+msgstr ""
+
+#: data/levels/multiplayer/multi1-grumbel.pingus:6
+#: data/levels/multiplayer/multi2-grumbel.pingus:6
+#: data/levels/test/bg-test.pingus:6 data/levels/test/test10.pingus:6
+#: data/levels/test/test8.pingus:6 data/levels/test/test9.pingus:6
+#: data/levels/wip/conv.pingus:6 data/levels/wip/stone3-grumbel.pingus:6
+msgid "EditorDefaultValue: ...and a short descriptions"
+msgstr ""
+
+#: data/levels/playable/aliens1-phil.pingus:5
+msgid "Escape from Aliens"
+msgstr ""
+
+#: data/levels/playable/aliens1-phil.pingus:6
+msgid ""
+"Aliens invade our starship blocking intrance to the teleporter. Your crew is "
+"well trained, like you they don't panic."
+msgstr ""
+
+#: data/levels/playable/aliens2-phil.pingus:5
+msgid "Escape from Aliens 2"
+msgstr ""
+
+#: data/levels/playable/aliens2-phil.pingus:6
+msgid "Aliens are now closest making your escape harder. You must dig it up."
+msgstr ""
+
+#: data/levels/playable/aliens4-phil.pingus:5
+msgid "Aliens4"
+msgstr ""
+
+#: data/levels/playable/aliens4-phil.pingus:6
+msgid "Pingus invade the nest. Take care of jaws What's the matrix above ?"
+msgstr ""
+
+#: data/levels/playable/aliens5-phil.pingus:5
+msgid "Aliens5"
+msgstr ""
+
+#: data/levels/playable/aliens5-phil.pingus:6
+msgid ""
+"Take a piece of paper. Now pingus have to enter the matrix of the death. "
+"This is a maze, bad ways are protect by jaws."
+msgstr ""
+
+#: data/levels/playable/aliens6-phil.pingus:5
+msgid "Aliens6"
+msgstr ""
+
+#: data/levels/playable/aliens6-phil.pingus:6
+msgid ""
+"Spy's pingus have marked the location of jaws in the matrix of the death. "
+"Many died to gain that information :..( Perhaps this help. Perhaps..."
+msgstr ""
+
+#: data/levels/playable/aliens7-phil.pingus:5
+msgid "Aliens7"
+msgstr ""
+
+#: data/levels/playable/aliens7-phil.pingus:6
+msgid ""
+"The defenses of the aliens get stronger. Now you have to jump in the fourth "
+"dimension to win !"
+msgstr ""
+
+#: data/levels/playable/alle.pingus:6
+#: data/levels/playable/desert6-grumbel.pingus:6
+#: data/levels/playable/desert7-grumbel.pingus:6
+#: data/levels/playable/desertwaste1-grumbel.pingus:6
+#: data/levels/playable/doors2-grumbel.pingus:6
+#: data/levels/playable/doors-grumbel.pingus:6
+#: data/levels/playable/dschungel.pingus:6
+#: data/levels/playable/forest1-chei.pingus:6
+#: data/levels/playable/forest2-chei.pingus:6
+#: data/levels/playable/hellmouth10-grumbel.pingus:6
+#: data/levels/playable/hellmouth12-grumbel.pingus:6
+#: data/levels/playable/hellmouth14-grumbel.pingus:6
+#: data/levels/playable/hellmouth15-grumbel.pingus:6
+#: data/levels/playable/hellmouth17-grumbel.pingus:6
+#: data/levels/playable/hellmouth18-grumbel.pingus:6
+#: data/levels/playable/hellmouth19-grumbel.pingus:6
+#: data/levels/playable/hellmouth1-grumbel.pingus:6
+#: data/levels/playable/hellmouth20-grumbel.pingus:6
+#: data/levels/playable/hellmouth21-grumbel.pingus:6
+#: data/levels/playable/hellmouth22-grumbel.pingus:6
+#: data/levels/playable/hellmouth2-grumbel.pingus:6
+#: data/levels/playable/hellmouth3-grumbel.pingus:6
+#: data/levels/playable/hellmouth4-grumbel.pingus:6
+#: data/levels/playable/hellmouth5-grumbel.pingus:6
+#: data/levels/playable/hellmouth6-grumbel.pingus:6
+#: data/levels/playable/hellmouth7-grumbel.pingus:6
+#: data/levels/playable/hellmouth8-grumbel.pingus:6
+#: data/levels/playable/hellmouth9-grumbel.pingus:6
+#: data/levels/playable/industrial3-grumbel.pingus:6
+#: data/levels/playable/industrial4-grumbel.pingus:6
+#: data/levels/playable/mauern.pingus:6
+#: data/levels/playable/mud3-grumbel.pingus:6
+#: data/levels/playable/mud4-grumbel.pingus:6
+#: data/levels/playable/pingusworld1-pacho.pingus:6
+#: data/levels/playable/pingusworld2-pacho.pingus:6
+#: data/levels/playable/pingusworld3-pacho.pingus:6
+#: data/levels/playable/slidenride1-grumbel.pingus:6
+#: data/levels/playable/sortie4-grumbel.pingus:6
+#: data/levels/playable/stone12-grumbel.pingus:6
+#: data/levels/playable/stone5-grumbel.pingus:6
+#: data/levels/playable/stone7-grumbel.pingus:6
+#: data/levels/playable/teleporter1-grumbel.pingus:6
+#: data/levels/playable/teleporter2-grumbel.pingus:6
+#: data/levels/playable/winter1-chei.pingus:6
+#: data/levels/playable/winter2-chei.pingus:6
+#: data/levels/test/actions.pingus:6 data/levels/test/basher.pingus:6
+#: data/levels/test/blablub.pingus:6 data/levels/test/bla.pingus:6
+#: data/levels/test/chink.pingus:6 data/levels/test/climber.pingus:6
+#: data/levels/test/crash_on_entrance_remove.pingus:6
+#: data/levels/test/exit.pingus:6 data/levels/test/fallbug.pingus:6
+#: data/levels/test/group.pingus:6 data/levels/test/jumperbounce.pingus:6
+#: data/levels/test/jumper.pingus:6 data/levels/test/meta.pingus:6
+#: data/levels/test/newgroundpiece.pingus:6 data/levels/test/order.pingus:6
+#: data/levels/test/prefab.pingus:6 data/levels/test/rotation.pingus:6
+#: data/levels/test/test11.pingus:6 data/levels/test/test14.pingus:6
+#: data/levels/test/test15.pingus:6 data/levels/test/test20.pingus:6
+#: data/levels/test/walk.pingus:6
+#: data/levels/volcano/volcano1-grumbel.pingus:6
+#: data/levels/volcano/volcano2-grumbel.pingus:6
+#: data/levels/volcano/volcano4-grumbel.pingus:6
+#: data/levels/wip/belt1-grumbel.pingus:6
+#: data/levels/wip/green1-grumbel.pingus:6
+#: data/levels/wip/hellmouth11-grumbel.pingus:6
+#: data/levels/wip/hellmouth16-grumbel.pingus:6
+#: data/levels/wip/hellmouth23-grumbel.pingus:6
+#: data/levels/wip/iceblock-grumbel1.pingus:6
+#: data/levels/wip/isle1-grumbel.pingus:6 data/levels/wip/level19.pingus:6
+#: data/levels/wip/mud1-grumbel.pingus:6 data/levels/wip/mud2-grumbel.pingus:6
+#: data/levels/wip/pipedreams1-grumbel.pingus:6
+#: data/levels/wip/stone10-grumbel.pingus:6
+#: data/levels/wip/stone11-grumbel.pingus:6
+#: data/levels/wip/stone12-grumbel.pingus:6
+#: data/levels/wip/stone4-grumbel.pingus:6
+#: data/levels/wip/stone6-grumbel.pingus:6
+#: data/levels/wip/stone8-grumbel.pingus:6
+#: data/levels/wip/stone9-grumbel.pingus:6
+msgid "EditorDefaultValue: ...and a short description"
+msgstr ""
+
+#: data/levels/playable/avaritia-cbrucher.pingus:5
+msgid "Avaritia"
+msgstr ""
+
+#: data/levels/playable/avaritia-cbrucher.pingus:6
+msgid "Save them all in time"
+msgstr ""
+
+#: data/levels/playable/blockers-timpany-tutorial.pingus:5
+msgid "Blockers and crowd control"
+msgstr ""
+
+#: data/levels/playable/blockers-timpany-tutorial.pingus:6
+msgid ""
+"Use a blocker to keep the Pingus from walking off the cliff. Afterwards you "
+"can make them stop by giving them another job. "
+msgstr ""
+
+#: data/levels/playable/block-timpany.pingus:5
+msgid "Armour-plated chocolate bar"
+msgstr ""
+
+#: data/levels/playable/blue1-marcotte.pingus:5
+msgid "An unbalanced situation"
+msgstr ""
+
+#: data/levels/playable/blue1-marcotte.pingus:6
+msgid ""
+"Why should those who are already at the exit help save the others? Maybe "
+"they are too few..."
+msgstr ""
+
+#: data/levels/playable/blue2-marcotte.pingus:5
+msgid "The Crystal Wall"
+msgstr ""
+
+#: data/levels/playable/blue2-marcotte.pingus:6
+msgid ""
+"Some mad architect must have build that wall in the middle of nowhere. But "
+"now the Pingus horde must go on the other side of it."
+msgstr ""
+
+#: data/levels/playable/blue3-marcotte.pingus:5
+msgid "Crystal climbing"
+msgstr ""
+
+#: data/levels/playable/blue3-marcotte.pingus:6
+msgid "It seems so easy to climb those crystals. What could go wrong then?"
+msgstr ""
+
+#: data/levels/playable/bomber-tutorial-grumbel.pingus:5
+msgid "Tutorial 5 - Danger in Space"
+msgstr ""
+
+#: data/levels/playable/bomber-tutorial-grumbel.pingus:6
+msgid ""
+"If there is no action left to dig through a barrier, there is only a last "
+"hope... the bomber"
+msgstr ""
+
+#: data/levels/playable/bombing.pingus:5
+msgid "Bombing run"
+msgstr ""
+
+#: data/levels/playable/brick1-marcotte.pingus:5
+msgid "Pingus never fall like bricks"
+msgstr ""
+
+#: data/levels/playable/brick1-marcotte.pingus:6
+msgid ""
+"Pingus must continue their journey through this pipe-filed place. But how "
+"will they handle those jumps?"
+msgstr ""
+
+#: data/levels/playable/bridger-tutorial-grumbel.pingus:5
+msgid "Build, builder, build"
+msgstr ""
+
+#: data/levels/playable/cages.pingus:5
+msgid "Pingus do time"
+msgstr ""
+
+#: data/levels/playable/candy-timpany-premoi.pingus:5
+msgid "Pre-moistened Pingus"
+msgstr ""
+
+#: data/levels/playable/cave1-marcotte.pingus:5
+msgid "Near can mean far"
+msgstr ""
+
+#: data/levels/playable/cave1-marcotte.pingus:6
+msgid ""
+"What do you do when you're going in the wrong direction ? Simple : walk into "
+"a wall. But it is easier said than done..."
+msgstr ""
+
+#: data/levels/playable/chouser02.pingus:5
+msgid "Lois and Clark"
+msgstr ""
+
+#: data/levels/playable/climber-tutorial-lukis.pingus:5
+msgid "It's climbers time!"
+msgstr ""
+
+#: data/levels/playable/climber-tutorial-lukis.pingus:6
+msgid "Discover The Pyramide"
+msgstr ""
+
+#: data/levels/playable/columns-luca.pingus:5
+msgid "Columns"
+msgstr ""
+
+#: data/levels/playable/crystal-10-rz.pingus:5
+msgid "Just a little faster"
+msgstr ""
+
+#: data/levels/playable/crystal-10-rz.pingus:6
+msgid ""
+"If just you had one more minute then this level would have been REALLY "
+"easy...."
+msgstr ""
+
+#: data/levels/playable/crystal2.pingus:5
+msgid "It's getting hot..."
+msgstr ""
+
+#: data/levels/playable/crystal2.pingus:6
+msgid ""
+"This is one of the first levels with an animated background. More animated "
+"backgrounds might follow later. "
+msgstr ""
+
+#: data/levels/playable/crystal5.pingus:5
+msgid "Only the fastest will survive"
+msgstr ""
+
+#: data/levels/playable/DangerSeasons-Chekov.pingus:5
+msgid "Danger seasons..."
+msgstr ""
+
+#: data/levels/playable/DangerSeasons-Chekov.pingus:6
+msgid "First prepare everything..."
+msgstr ""
+
+#: data/levels/playable/Dentist.pingus:5
+msgid "Dentist's Delight"
+msgstr ""
+
+#: data/levels/playable/desert1.pingus:5 data/levels/test/sorting.pingus:5
+msgid "Entering the pyramid"
+msgstr ""
+
+#: data/levels/playable/desert1.pingus:6 data/levels/test/sorting.pingus:6
+msgid ""
+"After their long and dangerous journey through the desert they finally reach "
+"the large pyramid..."
+msgstr ""
+
+#: data/levels/playable/desert2.pingus:5
+msgid "The window room"
+msgstr ""
+
+#: data/levels/playable/desert2.pingus:6
+msgid ""
+"After the Pingus have entered the pyramid, they reach a large room with a "
+"large window. The only problem they have is that the entrance to the room is "
+"much to high to survive the landing. Can you help them?"
+msgstr ""
+
+#: data/levels/playable/desert3.pingus:5
+msgid "Pass the pedestal"
+msgstr ""
+
+#: data/levels/playable/desert3.pingus:6
+msgid ""
+"After the Pingus successfully passed the large window room, they are "
+"entering another great hall. A large pedestal is blocking the way to the "
+"entrance."
+msgstr ""
+
+#: data/levels/playable/desert3-tflavel.pingus:5
+msgid "Sandstorm"
+msgstr ""
+
+#: data/levels/playable/desert3-tflavel.pingus:6
+msgid ""
+"Deep inside the pyrmaid the pingus are surprised to find their way blocked "
+"by a large sand drift - pondering the absence of gravity they continue "
+"relentlessly..."
+msgstr ""
+
+#: data/levels/playable/desert4.pingus:5 data/levels/playable/desert5.pingus:5
+#: data/levels/test/test5.pingus:5 data/levels/test/test7.pingus:5
+#: data/levels/wip/am_nil-luki.pingus:5 data/levels/wip/editor_tut.pingus:5
+#: data/levels/wip/granit1.pingus:5 data/levels/wip/hellmouth-phil1.pingus:5
+#: data/levels/wip/industrial1-grumbel.pingus:5
+#: data/levels/wip/industrial2-grumbel.pingus:5
+#: data/levels/wip/mushroom.pingus:5 data/levels/wip/pipes1.pingus:5
+#: data/levels/wip/pyramid-bandara.pingus:5 data/levels/wip/real2.pingus:5
+#: data/levels/wip/real3.pingus:5 data/levels/wip/real4.pingus:5
+#: data/levels/wip/sortie3.pingus:5 data/levels/wip/space4-grumbel.pingus:5
+#: data/levels/wip/stone2.pingus:5 data/levels/wip/test-luki.pingus:5
+msgid "PLE Level"
+msgstr ""
+
+#: data/levels/playable/desert4.pingus:6 data/levels/playable/desert5.pingus:6
+#: data/levels/test/test5.pingus:6 data/levels/test/test7.pingus:6
+#: data/levels/wip/am_nil-luki.pingus:6 data/levels/wip/editor_tut.pingus:6
+#: data/levels/wip/granit1.pingus:6
+#: data/levels/wip/industrial1-grumbel.pingus:6
+#: data/levels/wip/industrial2-grumbel.pingus:6
+#: data/levels/wip/mushroom.pingus:6 data/levels/wip/pipes1.pingus:6
+#: data/levels/wip/pyramid-bandara.pingus:6 data/levels/wip/real2.pingus:6
+#: data/levels/wip/real3.pingus:6 data/levels/wip/real4.pingus:6
+#: data/levels/wip/sortie3.pingus:6 data/levels/wip/space4-grumbel.pingus:6
+#: data/levels/wip/test-luki.pingus:6
+msgid "This level has no name "
+msgstr ""
+
+#: data/levels/playable/desert5-tflavel.pingus:5
+#: data/levels/wip/small1.pingus:5
+msgid "Claustrophobia"
+msgstr ""
+
+#: data/levels/playable/desert5-tflavel.pingus:6
+msgid ""
+"Hidden deep below the pyramid the pingus come across a small underground "
+"room, but unfortunatley a large tree root blocks their path..."
+msgstr ""
+
+#: data/levels/playable/desert-crawl-timpany.pingus:5
+msgid "Crawl space"
+msgstr ""
+
+#: data/levels/playable/dig1-marcotte.pingus:5
+msgid "Digging from outside"
+msgstr ""
+
+#: data/levels/playable/dig1-marcotte.pingus:6
+msgid ""
+"At last the you have found the exit, but getting out of the caves might "
+"require the help from somebody in the jungle."
+msgstr ""
+
+#: data/levels/playable/digger-tutorial-grumbel.pingus:5
+msgid "Tutorial 1 - Dig into the ground"
+msgstr ""
+
+#: data/levels/playable/digger-tutorial-grumbel.pingus:6
+msgid "Use the digger action to dig a hole into the ground to reach the exit."
+msgstr ""
+
+#: data/levels/playable/egypt1-moredhel.pingus:5
+msgid "Egypt1"
+msgstr ""
+
+#: data/levels/playable/egypt1-moredhel.pingus:6
+msgid "cross the water and find your way out"
+msgstr ""
+
+#: data/levels/playable/foliage3.pingus:5
+msgid "Foliage 3 - Down into the darkness"
+msgstr ""
+
+#: data/levels/playable/future1-jgoebbert.pingus:5
+msgid "Future-Life"
+msgstr ""
+
+#: data/levels/playable/future1-jgoebbert.pingus:6
+msgid "be prepared"
+msgstr ""
+
+#: data/levels/playable/future2-jgoebbert.pingus:5
+msgid "Future-Life II"
+msgstr ""
+
+#: data/levels/playable/future2-jgoebbert.pingus:6
+msgid "ok .. let's go!"
+msgstr ""
+
+#: data/levels/playable/future3-jgoebbert.pingus:5
+msgid "Future-Life III"
+msgstr ""
+
+#: data/levels/playable/future3-jgoebbert.pingus:6
+msgid "hot topics"
+msgstr ""
+
+#: data/levels/playable/headbang.pingus:5
+msgid "Headbanger"
+msgstr ""
+
+#: data/levels/playable/hellmouth-11-rz.pingus:5
+msgid "The Ones"
+msgstr ""
+
+#: data/levels/playable/hellmouth-11-rz.pingus:6
+msgid ""
+"During their way through the volcano, the pingus stumbles upon the number "
+"11, cut out in stone."
+msgstr ""
+
+#: data/levels/playable/hellmouth13-grumbel.pingus:5
+msgid "Unreachable exit in slime"
+msgstr ""
+
+#: data/levels/playable/hellmouth13-grumbel.pingus:6
+msgid ""
+"The pingus seems to be in hell, surounded by lava and the exit unreachable. "
+"When they all hold together they might be able to escape."
+msgstr ""
+
+#: data/levels/playable/hellmouth-23-rz+eriksoe.pingus:5
+msgid "Trifork"
+msgstr ""
+
+#: data/levels/playable/hellmouth-23-rz+eriksoe.pingus:6
+msgid "There are three exits - and you have to use all of them."
+msgstr ""
+
+#: data/levels/playable/hellmouth-24-rz.pingus:5
+msgid "The rescue mission"
+msgstr ""
+
+#: data/levels/playable/hellmouth-24-rz.pingus:6
+msgid ""
+"In this level, half of the pingus are easiy saved, but in order to save more "
+"than half, you will have to send out a rescue mission."
+msgstr ""
+
+#: data/levels/playable/if_only_i_can_fly_-_wayne_shelley.pingus:5
+msgid "If Only I Could Fly?"
+msgstr ""
+
+#: data/levels/playable/if_only_i_can_fly_-_wayne_shelley.pingus:6
+msgid "Not quite as easy as it looks!"
+msgstr ""
+
+#: data/levels/playable/indiana-yingwan.pingus:5
+msgid "Pingus Jones and (not really ;) the Last Exit"
+msgstr ""
+
+#: data/levels/playable/indiana-yingwan.pingus:6
+msgid ""
+"Dr. Jones' notebook: (1) the breath of God: only the penitent pingus will "
+"pass; (2) the word of God... in reverse; (3) the path of God: leap from the "
+"head of something like a cat."
+msgstr ""
+
+#: data/levels/playable/industrial-plumber-timpany.pingus:5
+msgid "Plumber's Joke"
+msgstr ""
+
+#: data/levels/playable/intensiv-timpany.pingus:5
+msgid "Pingu-intensive"
+msgstr ""
+
+#: data/levels/playable/intensiv-timpany.pingus:6
+msgid "You only need to save 5, but keep an eye on the clock. "
+msgstr ""
+
+#: data/levels/playable/intersec.pingus:5
+msgid "Intersection"
+msgstr ""
+
+#: data/levels/playable/jewel.pingus:5
+msgid "Jewel Box"
+msgstr ""
+
+#: data/levels/playable/job_switching.pingus:5
+msgid "Job switching is hard."
+msgstr ""
+
+#: data/levels/playable/job_switching.pingus:6
+msgid "Stop before the bridge ends."
+msgstr ""
+
+#: data/levels/playable/jungle-13-rz+eriksoe.pingus:5
+msgid "Three little pingus"
+msgstr ""
+
+#: data/levels/playable/jungle-13-rz+eriksoe.pingus:6
+msgid "Cooperation is the key to success"
+msgstr ""
+
+#: data/levels/playable/jungle1.pingus:5
+msgid "The jungle / have fun part one"
+msgstr ""
+
+#: data/levels/playable/jungle1.pingus:6
+msgid ""
+"Once you've passed the aggressive vegetation and the insects, and mastered "
+"the altitude, you are able to rest as your penguins die of malaria"
+msgstr ""
+
+#: data/levels/playable/jungle-airline-timpany.pingus:5
+msgid "Penguin Airlines"
+msgstr ""
+
+#: data/levels/playable/jungle-crisscross-timpany.pingus:5
+msgid "Overenthusiastic Miners"
+msgstr ""
+
+#: data/levels/playable/Lev4.pingus:5
+msgid "Almost nearly not quite a level"
+msgstr ""
+
+#: data/levels/playable/level13.pingus:5
+msgid "Crystals in a cave"
+msgstr ""
+
+#: data/levels/playable/level13.pingus:6
+msgid "The exit is too low for a jump, what's the work around?"
+msgstr ""
+
+#: data/levels/playable/level9.pingus:5 data/levels/test/bug-test.pingus:5
+msgid "Teleporter, Spikes and other fun stuff"
+msgstr ""
+
+#: data/levels/playable/lonely.pingus:5
+msgid "The Loneliest Pingu on Earth"
+msgstr ""
+
+#: data/levels/playable/longway.pingus:5
+msgid "Long Way Down"
+msgstr ""
+
+#: data/levels/playable/miner-tutorial-grumbel.pingus:5
+msgid "Tutorial 2 - Miners having fun"
+msgstr ""
+
+#: data/levels/playable/miner-tutorial-grumbel.pingus:6
+msgid "Use the miner action and dig into the ground to reach the exit."
+msgstr ""
+
+#: data/levels/playable/pacman1-yingwan.pingus:5
+msgid "Pacman 1"
+msgstr ""
+
+#: data/levels/playable/pacman1-yingwan.pingus:6
+msgid ""
+"Get to Mr. Pacman and avoid all the nasty ghosties to bring the Pingus home."
+msgstr ""
+
+#: data/levels/playable/pacman2-yingwan.pingus:5
+msgid "Pacman 2"
+msgstr ""
+
+#: data/levels/playable/pacman2-yingwan.pingus:6
+msgid "Another tour in Pacman's maze."
+msgstr ""
+
+#: data/levels/playable/pacman3-yingwan.pingus:5
+msgid "Pacman 3"
+msgstr ""
+
+#: data/levels/playable/pacman3-yingwan.pingus:6
+msgid "One more Pacman level. Yes. It can be solved :)."
+msgstr ""
+
+#: data/levels/playable/panic-cbrucher.pingus:5
+msgid "Do not panic"
+msgstr ""
+
+#: data/levels/playable/panic-cbrucher.pingus:6
+msgid "Simple Thing to do?"
+msgstr ""
+
+#: data/levels/playable/parallel.pingus:5
+msgid "Pingus in Parallel"
+msgstr ""
+
+#: data/levels/playable/partic2.pingus:5
+msgid "Pingu Acceleration Labs II"
+msgstr ""
+
+#: data/levels/playable/partic2.pingus:6
+msgid ""
+"Hint: Unlike in Lemmings, blockers can be revived by giving them another "
+"job. Good Luck! "
+msgstr ""
+
+#: data/levels/playable/particle.pingus:5
+msgid "Pingu Acceleration Labs"
+msgstr ""
+
+#: data/levels/playable/pingfrog-mips.pingus:5
+msgid "Ping Frog, Ping Pong"
+msgstr ""
+
+#: data/levels/playable/pingfrog-mips.pingus:6
+msgid "It's a long way down... and no floaters to be found."
+msgstr ""
+
+#: data/levels/playable/pyramid1-yingwan.pingus:5
+msgid "The Great Pyramid"
+msgstr ""
+
+#: data/levels/playable/pyramid1-yingwan.pingus:6
+msgid ""
+"The exit is buried deeply inside the pyramid. Beware of traps, illusions and "
+"maybe even ancient curses too..."
+msgstr ""
+
+#: data/levels/playable/pyramid2-yingwan.pingus:5
+msgid "The Great Pyramid 2"
+msgstr ""
+
+#: data/levels/playable/pyramid2-yingwan.pingus:6
+msgid "Getting in is easy. How about getting out?"
+msgstr ""
+
+#: data/levels/playable/real5.pingus:5
+msgid "Smashing Zone"
+msgstr ""
+
+#: data/levels/playable/real5.pingus:6
+msgid "What a nice temple, let's look a little closer..."
+msgstr ""
+
+#: data/levels/playable/real6.pingus:5
+msgid "Smashing Zone - DejaVu"
+msgstr ""
+
+#: data/levels/playable/real6.pingus:6
+msgid ""
+"Hm, this looks exactly the same as the last time, but someone seems to have "
+"blocked the way to the exit..."
+msgstr ""
+
+#: data/levels/playable/rinse.pingus:5
+msgid "Lather, Rinse, Repeat."
+msgstr ""
+
+#: data/levels/playable/rockhopping.pingus:5
+msgid "Rockhoppin'"
+msgstr ""
+
+#: data/levels/playable/rockhopping.pingus:6
+msgid "Pingus rocks, doesn't it? "
+msgstr ""
+
+#: data/levels/playable/sand1-marcotte.pingus:5
+msgid "Desert ruins"
+msgstr ""
+
+#: data/levels/playable/sand1-marcotte.pingus:6
+msgid ""
+"Some old ruins are blocking the path. The Pingus must find a way to continue "
+"their journey, or they'll all die under the sun."
+msgstr ""
+
+#: data/levels/playable/sand2-marcotte.pingus:5
+msgid "The pyramid with the door on the roof"
+msgstr ""
+
+#: data/levels/playable/sand2-marcotte.pingus:6
+msgid ""
+"The Pingus has come to a small pyramid. As curious as they are they want to "
+"see what is inside. There shouldn't be much danger, as long as they don't do "
+"those stupid things again."
+msgstr ""
+
+#: data/levels/playable/sas.pingus:5
+msgid "SAS survival guide, figure 1.32"
+msgstr ""
+
+#: data/levels/playable/snow1-marcotte.pingus:5
+msgid "Trapped by the snow"
+msgstr ""
+
+#: data/levels/playable/snow1-marcotte.pingus:6
+msgid ""
+"Who said that this cave was a good place to rest overnight ? Now you have to "
+"dig yourself out of it."
+msgstr ""
+
+#: data/levels/playable/snow1.pingus:5
+msgid "A long way home"
+msgstr ""
+
+#: data/levels/playable/sortie1.pingus:5
+msgid "Being somewhere - Part 1"
+msgstr ""
+
+#: data/levels/playable/sortie1.pingus:6
+msgid "Only the one who can coordinate the Pingus will survive."
+msgstr ""
+
+#: data/levels/playable/space-11-rz+eriksoe.pingus:5
+msgid "Set your watches"
+msgstr ""
+
+#: data/levels/playable/space-11-rz+eriksoe.pingus:6
+msgid "Cooperation in space."
+msgstr ""
+
+#: data/levels/playable/space2.pingus:5
+msgid "Lost in Space"
+msgstr ""
+
+#: data/levels/playable/space-9-tom.pingus:5
+#: data/levels/playable/space-tom1.pingus:5
+msgid "Outside In"
+msgstr ""
+
+#: data/levels/playable/space-9-tom.pingus:6
+#: data/levels/playable/space-tom1.pingus:6
+msgid "Can you help the pingus escape without getting their flippers wet?"
+msgstr ""
+
+#: data/levels/playable/space-loop-timpany.pingus:5
+msgid "Endless Loop"
+msgstr ""
+
+#: data/levels/playable/Stair.pingus:5
+msgid "Staircase"
+msgstr ""
+
+#: data/levels/playable/stone1-marcotte.pingus:5
+msgid "Entering the cave"
+msgstr ""
+
+#: data/levels/playable/stone1-marcotte.pingus:6
+msgid ""
+"The Pingus are going to explore the inner portion of this island. Will they "
+"be able to resist the urge of going down to quickly?"
+msgstr ""
+
+#: data/levels/playable/stone-1-rz.pingus:5
+msgid "Fly, pingus, fly!"
+msgstr ""
+
+#: data/levels/playable/stone-1-rz.pingus:6
+msgid ""
+"In this level you need the pingus to cross a whole, a bit too wide for a "
+"simple bridge."
+msgstr ""
+
+#: data/levels/playable/stone2-marcotte.pingus:5
+msgid "The wrong direction"
+msgstr ""
+
+#: data/levels/playable/stone2-marcotte.pingus:6
+msgid ""
+"Someone forgot to told the advanced group that rigth doesn't mean left. We "
+"just hope the will be able to do the trip before the sun rise."
+msgstr ""
+
+#: data/levels/playable/stone3-marcotte.pingus:5
+msgid "A flag is in the way"
+msgstr ""
+
+#: data/levels/playable/stone3-marcotte.pingus:6
+msgid ""
+"The path would have been dull if it wasn't for that flag poll in the middle "
+"of nowhere. Hope its owner won't mind a little hole in it..."
+msgstr ""
+
+#: data/levels/playable/stone5-phlog.pingus:5
+msgid "Look out below!"
+msgstr ""
+
+#: data/levels/playable/stone5-phlog.pingus:6
+msgid "A simple level to teach players about Pingu falling too far."
+msgstr ""
+
+#: data/levels/playable/stone-6-rz+eriksoe.pingus:5
+msgid "Dig this"
+msgstr ""
+
+#: data/levels/playable/stone-6-rz+eriksoe.pingus:6
+msgid ""
+"Get the Pingus down to the exit - but be careful, completing with enough "
+"Pingus may prove a bit difficult. "
+msgstr ""
+
+#: data/levels/playable/stone-castle-timpany.pingus:5
+msgid "'Red' Stone 'Castle'"
+msgstr ""
+
+#: data/levels/playable/sweets-phil2.pingus:5
+msgid "Bad Way 2,the return"
+msgstr ""
+
+#: data/levels/playable/sweets-phil2.pingus:6
+msgid "the same but harder ?"
+msgstr ""
+
+#: data/levels/playable/teamwork-cbrucher.pingus:5
+msgid "Teamwork"
+msgstr ""
+
+#: data/levels/playable/teamwork-cbrucher.pingus:6
+msgid "bridges, brigdes, bridges"
+msgstr ""
+
+#: data/levels/playable/theway-mips.pingus:5
+msgid "The Way is One, the Paths are Many."
+msgstr ""
+
+#: data/levels/playable/theway-mips.pingus:6
+msgid ""
+"Quick and simple... or maybe not. There are a few ways to solve this one. "
+"The lack of blockers might make it tougher than I expected. Email me with "
+"your comments + solutions (address@hidden). This is my first Pingus level."
+msgstr ""
+
+#: data/levels/playable/wland-timpany.pingus:5
+msgid "Pingus in Wonderland"
+msgstr ""
+
+#: data/levels/playable/xmas-blockblow-timpany.pingus:5
+msgid "Block and blow"
+msgstr ""
+
+#: data/levels/playable/xmas-complex-timpany.pingus:5
+msgid "Fearsome Complexity"
+msgstr ""
+
+#: data/levels/test/background-test.pingus:5 data/levels/wip/jungle2.pingus:5
+msgid "The jungle / have fun part two"
+msgstr ""
+
+#: data/levels/test/background-test.pingus:6 data/levels/wip/jungle2.pingus:6
+msgid "You should have hired tarzus, not pingus : )"
+msgstr ""
+
+#: data/levels/test/bridger.pingus:5 data/levels/test/test3.pingus:5
+msgid "Bridger testing zone"
+msgstr ""
+
+#: data/levels/test/bridger.pingus:6 data/levels/test/test3.pingus:6
+msgid "Enter only with a reason..."
+msgstr ""
+
+#: data/levels/test/faller.pingus:5 data/levels/test/test2.pingus:5
+msgid "Fall and splash test"
+msgstr ""
+
+#: data/levels/test/faller.pingus:6 data/levels/test/test2.pingus:6
+msgid "Do not enter if you don't like splashing penguins... "
+msgstr ""
+
+#: data/levels/test/sexpr.pingus:5
+#: data/levels/tutorial/solid-tutorial-grumbel.pingus:5
+msgid "Solid ground can block the path"
+msgstr ""
+
+#: data/levels/test/sexpr.pingus:6
+msgid ""
+"As you have learned in earlier levels your Pingus can dig through basically "
+"any terrain, but there is one material which they can't penetrate: steel. "
+"These regions are marked dark grey on the level map and cannot be destroyed, "
+"so you must find a way around them."
+msgstr ""
+
+#: data/levels/test/smallmap.pingus:5 data/levels/test/test4.pingus:5
+msgid "Small map test"
+msgstr ""
+
+#: data/levels/test/smallmap.pingus:6 data/levels/test/test4.pingus:6
+msgid "Platzangst..."
+msgstr ""
+
+#: data/levels/test/test13.pingus:5
+msgid "Hard work to dig!"
+msgstr ""
+
+#: data/levels/test/test13.pingus:6
+msgid ""
+"This level demonstrates the woodthing entrance. Its is not meant to be "
+"finished or playable."
+msgstr ""
+
+#: data/levels/test/test1.pingus:5
+msgid "Lets see how good a pingu can walk"
+msgstr ""
+
+#: data/levels/test/test1.pingus:6
+msgid ""
+"Developers only... ;-) Testing if the hard line breaks work...<breaking> "
+"Looks good... "
+msgstr ""
+
+#: data/levels/test/test6.pingus:5
+msgid "Trap Testing"
+msgstr ""
+
+#: data/levels/test/test6.pingus:6
+msgid "Some Pingus might get killed in this level."
+msgstr ""
+
+#: data/levels/tutorial/basher-tutorial-grumbel.pingus:5
+msgid "If the way is blocked, bash away"
+msgstr ""
+
+#: data/levels/tutorial/basher-tutorial-grumbel.pingus:6
+msgid ""
+"Similar to the Digger action that you already know from previous levels, "
+"there is also an action that allows the Pingus to dig horizontally, as "
+"opposed to the vertical dig ability the Digger action provides. This new "
+"action is called Basher. "
+msgstr ""
+
+#: data/levels/tutorial/bomber-tutorial2-grumbel.pingus:5
+msgid "Sacrifice a few and save the rest"
+msgstr ""
+
+#: data/levels/tutorial/bomber-tutorial2-grumbel.pingus:6
+msgid ""
+"Sometimes no other actions are available, so you have to bomb your way "
+"through the ground. The Pingus can do this by actually self- destructing. "
+"This will kill them, but it is sometimes necessary to sacrifice a few to "
+"save the rest. "
+msgstr ""
+
+#: data/levels/tutorial/digger-tutorial2-grumbel.pingus:5
+msgid "Learning to dig"
+msgstr ""
+
+#: data/levels/tutorial/digger-tutorial2-grumbel.pingus:6
+msgid ""
+"This is your first mission. As always, it's pretty easy. All you have to do "
+"is to give a Pingu the command to dig a hole into the ground so that they "
+"can reach the exit. This can be accomplished simply by clicking on a Pingu. "
+msgstr ""
+
+#: data/levels/tutorial/floater-tutorial-grumbel.pingus:5
+msgid "Float or Die"
+msgstr ""
+
+#: data/levels/tutorial/floater-tutorial-grumbel.pingus:6
+msgid ""
+"Well done in mission one! Now let's start the next one. This time you will "
+"need to equip your Pingus with a little propeller, so that they can float to "
+"the ground smoothly. If Pingus fall too far, they will not be able to "
+"survive the fall, so keep your eyes open! "
+msgstr ""
+
+#: data/levels/tutorial/jumper-tutorial-grumbel.pingus:5
+msgid "Jump for joy"
+msgstr ""
+
+#: data/levels/tutorial/jumper-tutorial-grumbel.pingus:6
+msgid ""
+"Sometimes a Pingu needs to reach a platform that is far away, but not "
+"reachable by walking. That's when the Jumper comes in handy - it allows the "
+"Pingu to make a small jump and so enables him to reach the platform. "
+msgstr ""
+
+#: data/levels/tutorial/miner-tutorial2-grumbel.pingus:5
+msgid "Miner's heaven"
+msgstr ""
+
+#: data/levels/tutorial/miner-tutorial2-grumbel.pingus:6
+msgid ""
+"Another action hits the street - another digging action, this time a "
+"diagonal one. It allows a Pingu to dig diagonally through ground, thus "
+"creating a path for following Pingus. The action is called Miner. "
+msgstr ""
+
+#: data/levels/tutorial/placeholder.pingus:5
+msgid "--- Empty Placeholder Level ---"
+msgstr ""
+
+#: data/levels/tutorial/placeholder.pingus:6
+msgid "This Level is not playable and EMPTY!"
+msgstr ""
+
+#: data/levels/tutorial/snow10-grumbel.pingus:5
+msgid "Panic Island (float/bash)"
+msgstr ""
+
+#: data/levels/tutorial/snow10-grumbel.pingus:6
+msgid ""
+"While the previous levels have not required much quick action from you, this "
+"one gets a bit trickier. The Pingus are coming out of two entrances in "
+"parallel and it is your job to coordinate the two groups wisely. "
+msgstr ""
+
+#: data/levels/tutorial/snow11-grumbel.pingus:5
+msgid "Jump'n Bump... and Bash..."
+msgstr ""
+
+#: data/levels/tutorial/snow11-grumbel.pingus:6
+msgid ""
+"It's panic time again. The Pingus will not come out very fast, but since "
+"they turn around when they hit walls you will soon have some trouble "
+"coordinating them all. Since you only need to save 5 it should be doable, "
+"but if all else fails use the pause-mode ('p') to get an overview again. "
+msgstr ""
+
+#: data/levels/tutorial/snow12-grumbel.pingus:5
+msgid "Two groups in parallel, coordinate wisely"
+msgstr ""
+
+#: data/levels/tutorial/snow12-grumbel.pingus:6
+msgid ""
+"You have two groups to coordinate this time. No need to panic, since this "
+"level gives you enough time to think your actions through. No more tips this "
+"time, but good luck! "
+msgstr ""
+
+#: data/levels/tutorial/snow14-grumbel.pingus:5
+msgid "Block'a Rock"
+msgstr ""
+
+#: data/levels/tutorial/snow14-grumbel.pingus:6
+msgid ""
+"Once again it's time to combine the stuff you have learned in your previous "
+"levels. Blast your way free and make sure you also keep the rest of the "
+"Pingus under control. The Blocker action will be helpful. "
+msgstr ""
+
+#: data/levels/tutorial/snow15-grumbel.pingus:5
+msgid "Climb, Climber,... Boom!"
+msgstr ""
+
+#: data/levels/tutorial/snow15-grumbel.pingus:6
+msgid ""
+"As you might have already figured out from previous levels, you often have "
+"to combine different actions to get the job done. Due to the lack of a "
+"Digger action in this level the Bomber needs to jump in, but how can it "
+"reach the place to bomb? "
+msgstr ""
+
+#: data/levels/tutorial/snow16-grumbel.pingus:5
+msgid "Bridging gets more complicated..."
+msgstr ""
+
+#: data/levels/tutorial/snow16-grumbel.pingus:6
+msgid ""
+"Once again you have to combine actions carefully and wisely. If you don't "
+"you could end up in the hole just before the exit, so think about how to "
+"avoid that. "
+msgstr ""
+
+#: data/levels/tutorial/snow17-grumbel.pingus:5
+msgid "If too high, your Pingu will die..."
+msgstr ""
+
+#: data/levels/tutorial/snow17-grumbel.pingus:6
+msgid ""
+"Teamwork is the way to the exit this time. You don't have enough Floaters to "
+"reach the exit, so just send a few and let them prepare the path for the "
+"rest. "
+msgstr ""
+
+#: data/levels/tutorial/snow19-grumbel.pingus:5
+msgid "Learn to use the bridge"
+msgstr ""
+
+#: data/levels/tutorial/snow19-grumbel.pingus:6
+msgid ""
+"If no Jumper is at hand and a large hole needs to be passed, a bridge can be "
+"pretty helpful. It takes some time to build, but unlike the jumper action it "
+"allows following Pingus to reach the other end too. "
+msgstr ""
+
+#: data/levels/tutorial/snow20-grumbel.pingus:5
+msgid "Three solutions, it's up to you"
+msgstr ""
+
+#: data/levels/tutorial/snow20-grumbel.pingus:6
+msgid ""
+"Now that you've learned all the actions, it's time for some more practice. "
+"This level presents you with at least three different ways to solve it. It's "
+"up to you which one you pick. "
+msgstr ""
+
+#: data/levels/tutorial/snow21-grumbel.pingus:5
+msgid "Climb, Climber, climb... and build a bridge"
+msgstr ""
+
+#: data/levels/tutorial/snow21-grumbel.pingus:6
+msgid ""
+"Once again you get access to a new action. The Climber action allows a Pingu "
+"to climb up straight walls, thus allowing him to reach stuff that might be "
+"too high to reach by other means. "
+msgstr ""
+
+#: data/levels/tutorial/snow22-grumbel.pingus:5
+msgid "Entrance high, Exit low"
+msgstr ""
+
+#: data/levels/tutorial/snow22-grumbel.pingus:6
+msgid ""
+"If you don't have enough floaters to bring all the Pingus down to the exit - "
+"you have to find other ways to guide them down. You should have learned all "
+"the stuff you need for this level in previous levels, so this shouldn't be "
+"too much of a problem for you. "
+msgstr ""
+
+#: data/levels/tutorial/snow7-grumbel.pingus:5
+msgid "One must prepare, the rest must follow"
+msgstr ""
+
+#: data/levels/tutorial/snow7-grumbel.pingus:6
+msgid ""
+"Sometimes there are situations where you don't have a Blocker at hand to "
+"coordinate your Pingus. You'll have to find other ways to keep them under "
+"control while a single one prepares the path for the rest. "
+msgstr ""
+
+#: data/levels/tutorial/snow8-grumbel.pingus:5
+msgid "Dig and float, but just don't fall and smash"
+msgstr ""
+
+#: data/levels/tutorial/snow8-grumbel.pingus:6
+msgid ""
+"Unlike the first two levels, you have two actions available in this level. "
+"Your job is again simple: select an action at the panel on the left and "
+"apply it to the Pingus so that they will be able to reach the exit. Make "
+"sure that not too many of them die. "
+msgstr ""
+
+#: data/levels/tutorial/snow9-grumbel.pingus:5
+msgid "Dig, bash and other problems"
+msgstr ""
+
+#: data/levels/tutorial/snow9-grumbel.pingus:6
+msgid ""
+"The more levels you master, the more difficult they will get, but don't "
+"panic, as this one is still pretty easy. Just use the stuff that you've "
+"learned in the previous levels and you shouldn't have many problems. If you "
+"think you've reached a situation from which you can no longer solve the "
+"level, double click the armageddon button at the lower right. "
+msgstr ""
+
+#: data/levels/tutorial/solid-tutorial-grumbel.pingus:6
+msgid ""
+"As you have learned in earlier levels your Pingus can dig through basically "
+"any terrain, but there is one material which they can't penetrate: steel. "
+"These regions are marked dark grey on the level map and cannot be destroyed, "
+"so you must find a way around them. "
+msgstr ""
+
+#: data/levels/volcano/volcano1-grumbel.pingus:5
+msgid "Easy going..."
+msgstr ""
+
+#: data/levels/volcano/volcano3-grumbel.pingus:5
+msgid "Short Space Chaos"
+msgstr ""
+
+#: data/levels/volcano/volcano4-grumbel.pingus:5
+msgid "Traped"
+msgstr ""
+
+#: data/levels/wip/block.pingus:5
+msgid "Stone blocks and spikes"
+msgstr ""
+
+#: data/levels/wip/candy1.pingus:5
+msgid "Candies are sooo sweet"
+msgstr ""
+
+#: data/levels/wip/candy-lukis.pingus:5
+msgid "MYAM, MYAM"
+msgstr ""
+
+#: data/levels/wip/candy-lukis.pingus:6
+msgid "Bridger!!!!!!!!!!! "
+msgstr ""
+
+#: data/levels/wip/cave-cave1-mw.pingus:5
+msgid "First steps"
+msgstr ""
+
+#: data/levels/wip/cave-cave1-mw.pingus:6
+msgid "The Pingus are advancing in the cave."
+msgstr ""
+
+#: data/levels/wip/cave-cave2-mw.pingus:5
+msgid "Down and up"
+msgstr ""
+
+#: data/levels/wip/cave-cave2-mw.pingus:6
+msgid ""
+"The Pingus have to ascend & descend steep hills and precipices in the cave. "
+"Will they make it?"
+msgstr ""
+
+#: data/levels/wip/cave-crystal1-mw.pingus:5
+msgid "Treasure Room"
+msgstr ""
+
+#: data/levels/wip/cave-crystal1-mw.pingus:6
+msgid "The treasure room of the cave!"
+msgstr ""
+
+#: data/levels/wip/cave-crystal2-mw.pingus:5
+msgid "Walls and fences"
+msgstr ""
+
+#: data/levels/wip/cave-crystal2-mw.pingus:6
+msgid "The Pingus have to cross the entire treasure room."
+msgstr ""
+
+#: data/levels/wip/cave-food1-mw.pingus:5
+msgid "Food Repository"
+msgstr ""
+
+#: data/levels/wip/cave-food1-mw.pingus:6
+msgid "You have found the secret food repository of the cave!"
+msgstr ""
+
+#: data/levels/wip/cave-jungle1-mw.pingus:5
+msgid "Entrance to the Cave"
+msgstr ""
+
+#: data/levels/wip/cave-jungle1-mw.pingus:6
+msgid "The Pingus are entering the cave. What will they find there?"
+msgstr ""
+
+#: data/levels/wip/cave-snow1-mw.pingus:5
+msgid "A cold day"
+msgstr ""
+
+#: data/levels/wip/cave-snow1-mw.pingus:6
+msgid "The end of the Pingus' journey is not far away!"
+msgstr ""
+
+#: data/levels/wip/cave-space1-mw.pingus:5
+msgid "Down to the Secret"
+msgstr ""
+
+#: data/levels/wip/cave-space1-mw.pingus:6
+msgid ""
+"The Pingus now are really approaching the secrets of the cave. Will they "
+"make their way to the last door, the way home?"
+msgstr ""
+
+#: data/levels/wip/cave-space2-mw.pingus:5
+msgid "Magical fluid"
+msgstr ""
+
+#: data/levels/wip/cave-space2-mw.pingus:6
+msgid "The Pingus have found the magical door!"
+msgstr ""
+
+#: data/levels/wip/cave-tubes1-mw.pingus:5
+msgid "Technique"
+msgstr ""
+
+#: data/levels/wip/cave-tubes1-mw.pingus:6
+msgid ""
+"In this room, all the technique of the cave is controlled. Can you blow up "
+"enough tubes to reach the exit?"
+msgstr ""
+
+#: data/levels/wip/crystal1.pingus:5
+msgid "So close, yet so far"
+msgstr ""
+
+#: data/levels/wip/crystal3.pingus:5
+msgid "Circles all around"
+msgstr ""
+
+#: data/levels/wip/crystal3.pingus:6
+msgid "Still under construction..."
+msgstr ""
+
+#: data/levels/wip/crystal4.pingus:5
+msgid "Crystal Snakes"
+msgstr ""
+
+#: data/levels/wip/crystal4.pingus:6
+msgid ""
+"After the last levels, this one looks pretty easy, but things are not always "
+"what they seem to be..."
+msgstr ""
+
+#: data/levels/wip/crystal-phil1.pingus:5
+msgid "Close encounter"
+msgstr ""
+
+#: data/levels/wip/crystal-phil1.pingus:6
+msgid "Another level without blocker. How do you escape from traps ?"
+msgstr ""
+
+#: data/levels/wip/desert-phil1.pingus:5
+msgid "Hardest the fall be"
+msgstr ""
+
+#: data/levels/wip/desert-phil1.pingus:6
+msgid "build on the edge"
+msgstr ""
+
+#: data/levels/wip/desert-phil2.pingus:5
+msgid "Lawnmower Tux"
+msgstr ""
+
+#: data/levels/wip/desert-phil2.pingus:6
+msgid "Mow the fern or bump"
+msgstr ""
+
+#: data/levels/wip/foliage1.pingus:5
+msgid "Foliage 1 - Flat ground"
+msgstr ""
+
+#: data/levels/wip/foliage1.pingus:6
+msgid ". no exit "
+msgstr ""
+
+#: data/levels/wip/foliage4.pingus:5
+msgid "Foliage 4 - Mushrooms all around"
+msgstr ""
+
+#: data/levels/wip/foliage4.pingus:6
+msgid ""
+"abaoeubho thotehunto eh unaoh untohe nutoh untohe nutoh utnohe untoheu tohus "
+"taoeu oheutho eauhuh ntoheuntha.thuthu.tah.t.ht.t ht.h .th. nt.h .tnh."
+msgstr ""
+
+#: data/levels/wip/hellmouth-phil1.pingus:6
+msgid "Take care, there is monsters in the deeps"
+msgstr ""
+
+#: data/levels/wip/hotmush-gordon.pingus:5
+msgid "Hot Mush"
+msgstr ""
+
+#: data/levels/wip/hotmush-gordon.pingus:6
+msgid ""
+"Get past the lava and enjoy the toasted mushrooms. But be quick, find the "
+"exit before the ice melts. "
+msgstr ""
+
+#: data/levels/wip/large1.pingus:5
+msgid "Extreme Large..."
+msgstr ""
+
+#: data/levels/wip/large1.pingus:6
+msgid ""
+"This level will take around 200MB of RAM, better kill Pingus *NOW* or see of "
+"your Linux will get really really slow... You can also try the SysReq-Key if "
+"all fails (Alt-Gr Print K) "
+msgstr ""
+
+#: data/levels/wip/level0.pingus:5
+msgid "Level 0"
+msgstr ""
+
+#: data/levels/wip/level0.pingus:6
+msgid "Martins test level"
+msgstr ""
+
+#: data/levels/wip/level10.pingus:5
+msgid "Beat the pyramid"
+msgstr ""
+
+#: data/levels/wip/level10.pingus:6
+msgid "The Pingus are captured in Egypt and must escape. "
+msgstr ""
+
+#: data/levels/wip/level12.pingus:5
+msgid "Get up"
+msgstr ""
+
+#: data/levels/wip/level12.pingus:6
+msgid ""
+"This time the exit is above the Pingus, the only question left is: How can "
+"they reach it?"
+msgstr ""
+
+#: data/levels/wip/level2.pingus:5
+msgid "Which one is the right exit?"
+msgstr ""
+
+#: data/levels/wip/level2.pingus:6
+msgid "A short demonstartion of the fake exit and of the new water animation."
+msgstr ""
+
+#: data/levels/wip/level3.pingus:5
+msgid "Pipe Panic in Penguin World"
+msgstr ""
+
+#: data/levels/wip/level3.pingus:6
+msgid ""
+"This level shows a simple pipe-system which can be created with just a few "
+"pipe-tiles."
+msgstr ""
+
+#: data/levels/wip/level5.pingus:5
+msgid "Alone in the desert."
+msgstr ""
+
+#: data/levels/wip/level5.pingus:6
+msgid ""
+"Just a demo of the nice dessert column. Also good bridger learning level. -"
+"Phlog"
+msgstr ""
+
+#: data/levels/wip/level7.pingus:5
+msgid "Evil in the dark"
+msgstr ""
+
+#: data/levels/wip/level8.pingus:5
+msgid "A Hammer in the Dragon-Cave"
+msgstr ""
+
+#: data/levels/wip/ordina1-lawrence.pingus:5
+msgid "ordinaland"
+msgstr ""
+
+#: data/levels/wip/ordina1-lawrence.pingus:6
+msgid "Ordinaland : level 1"
+msgstr ""
+
+#: data/levels/wip/park-mkoller.pingus:5
+msgid "A walk in the park"
+msgstr ""
+
+#: data/levels/wip/penguinworld-franko.pingus:5
+msgid "Introduce Penguin World"
+msgstr ""
+
+#: data/levels/wip/penguinworld-franko.pingus:6
+msgid "Dig, dig, dig!"
+msgstr ""
+
+#: data/levels/wip/real1.pingus:5
+msgid "Blocked Exit"
+msgstr ""
+
+#: data/levels/wip/real1.pingus:6
+msgid "The exit is surrounded by iron plates, so how can they reach it?"
+msgstr ""
+
+#: data/levels/wip/rock1.pingus:5
+msgid "Rock 1"
+msgstr ""
+
+#: data/levels/wip/sept-aztec1-mw.pingus:5
+msgid "Aztec Ruins"
+msgstr ""
+
+#: data/levels/wip/sept-aztec1-mw.pingus:6
+msgid "Do the Pingus reach the entrance to the pyramid?"
+msgstr ""
+
+#: data/levels/wip/sept-cave1-mw.pingus:5
+msgid "Labyrinth"
+msgstr ""
+
+#: data/levels/wip/sept-cave1-mw.pingus:6
+msgid ""
+"Oh no! There is a labyrinth to prevent the Pingus from finding the exit!"
+msgstr ""
+
+#: data/levels/wip/sept-crystal1-mw.pingus:5
+msgid "The Tunnel"
+msgstr ""
+
+#: data/levels/wip/sept-crystal1-mw.pingus:6
+msgid "It seems so easy..."
+msgstr ""
+
+#: data/levels/wip/sept-snow1-mw.pingus:5
+msgid "Cave Quest"
+msgstr ""
+
+#: data/levels/wip/sept-snow1-mw.pingus:6
+#: data/levels/wip/sept-space1-mw.pingus:6
+msgid "???"
+msgstr ""
+
+#: data/levels/wip/sept-space1-mw.pingus:5
+msgid "Pingus Acceleration Labs III"
+msgstr ""
+
+#: data/levels/wip/small1.pingus:6
+msgid ""
+"This level is currently not working correctly due to some missing features "
+"in ClanLib (alpha/put_target()). To get an idea how this level should look "
+"like load it into the editor (small1.plf) "
+msgstr ""
+
+#: data/levels/wip/snow2.pingus:5
+msgid "Cliffs in the ice"
+msgstr ""
+
+#: data/levels/wip/snow3.pingus:5
+msgid "Two exits, it's up to you"
+msgstr ""
+
+#: data/levels/wip/snow4.pingus:5
+msgid "Over the water"
+msgstr ""
+
+#: data/levels/wip/snow4.pingus:6
+msgid "Happy Christmas!"
+msgstr ""
+
+#: data/levels/wip/snow5.pingus:5
+msgid "Snow 5 - Higher and higher"
+msgstr ""
+
+#: data/levels/wip/snow6.pingus:5
+msgid "Dragon Illusion"
+msgstr ""
+
+#: data/levels/wip/snow-lukis.pingus:5
+msgid "Xmas Dream"
+msgstr ""
+
+#: data/levels/wip/snow-lukis.pingus:6
+msgid "Not to The DANGER! "
+msgstr ""
+
+#: data/levels/wip/sortie2.pingus:5
+msgid "Being somewhere - Part 2"
+msgstr ""
+
+#: data/levels/wip/sortie2.pingus:6
+msgid "Once again, two troops of Pingus which you have to coordinate."
+msgstr ""
+
+#: data/levels/wip/sortie-lukis.pingus:5
+msgid "Hard work to jump!"
+msgstr ""
+
+#: data/levels/wip/sortie-lukis.pingus:6
+msgid "JUMP, JUMP, JUMP! "
+msgstr ""
+
+#: data/levels/wip/space1.pingus:5 data/levels/wip/space-phil1.pingus:5
+msgid "Grid digging"
+msgstr ""
+
+#: data/levels/wip/space3.pingus:5
+msgid "Danger at Space Station 6"
+msgstr ""
+
+#: data/levels/wip/space3.pingus:6
+msgid ""
+"After passing some checkpoints the Pingus finally reach Space Station 6, but "
+"the danger has no end..."
+msgstr ""
+
+#: data/levels/wip/stone2.pingus:6
+msgid "This level has no name"
+msgstr ""
+
+#: data/levels/wip/stone-brinkmann.pingus:5
+msgid "Have you seen something?"
+msgstr ""
+
+#: data/levels/wip/stone-brinkmann.pingus:6
+msgid ""
+"Hey, look there! No, wait, really, I think I saw something there. Don't run "
+"away! Wait a moment... oh, no, too late! "
+msgstr ""
+
+#: data/levels/wip/stone.pingus:5
+msgid "Red stone castle"
+msgstr ""
+
+#: data/levels/wip/sweets-phil1.pingus:5
+msgid "Bad Way 1"
+msgstr ""
+
+#: data/levels/wip/sweets-phil1.pingus:6
+msgid "Many bridgers, but is there enought"
+msgstr ""
+
+#: data/worldmaps/tutorial.worldmap:4
+msgid "Tutorial Island"
+msgstr ""
+
+#: data/worldmaps/tutorial.worldmap:6
+msgid "Learn the basics"
+msgstr ""
+
+#: data/worldmaps/tutorial.worldmap:15
+msgid "The Journey Begins"
+msgstr ""
+
+#: data/worldmaps/tutorial.worldmap:81
+msgid "The Journey Continues"
+msgstr ""
+
+#: data/worldmaps/tutorial.worldmap:22
+msgid ""
+"For a long time, the Pingus have lived happily in peace on the South Pole "
+"along with all the other animals. Everything was in balance and it seemed "
+"like nothing could disrupt their peace.  The Pingus were happy and it seemed "
+"like this could never end."
+msgstr ""
+
+#: data/worldmaps/tutorial.worldmap:30
+msgid ""
+"But then one day, things began to change slowly: the sky got darker and the "
+"earth got warmer. Firstly, they thought this was just a normal fluctuation "
+"in the world's climate, but things seemed to get worse and worse with every "
+"year."
+msgstr ""
+
+#: data/worldmaps/tutorial.worldmap:38
+msgid ""
+"The snow began to melt away in a few areas and food became an issue. Other "
+"animals tried to leave the region to search for colder areas, but the Pingus "
+"knew that this wouldn't help: they knew that they had to do something about "
+"it."
+msgstr ""
+
+#: data/worldmaps/tutorial.worldmap:46
+msgid ""
+"So the circle of the eldest came together to decide what to do about it. "
+"They decided to send out an expedition around the world to find the cause of "
+"this warming. The expedition consisted of hundreds of the bravest Pingus on "
+"the South Pole."
+msgstr ""
+
+#: data/worldmaps/tutorial.worldmap:54
+msgid ""
+"And they picked you to lead them on their journey around the world. Since "
+"the journey will be dangerous and difficult, your first goal is the Island "
+"of Mogorok, also known as the Tutorial Island. According to the eldest, this "
+"island has always been the first stop of Pingus that were sent out into the "
+"world."
+msgstr ""
+
+#: data/worldmaps/tutorial.worldmap:63
+msgid ""
+"The island consists of many areas that are ideal to teach the Pingus their "
+"abilities. The Pingus can learn to build bridges, climb, bash and use many "
+"other talents which they will need on their long and dangerous journey."
+msgstr ""
+
+#: data/worldmaps/tutorial.worldmap:70
+msgid ""
+"While there, you can practice your abilities in commanding and guiding the "
+"Pingus. You can also get familiar with all the abilities the Pingus provide "
+"and learn to master them, since you will need all of them on your journey "
+"around the world."
+msgstr ""
+
+#: data/worldmaps/tutorial.worldmap:78
+msgid ""
+"Now that you and the Pingus have arrived at Tutorial Island it is time to "
+"take command and begin your mission. Good Luck!"
+msgstr ""
+
+#: data/worldmaps/tutorial.worldmap:88
+msgid ""
+"Now after you and the Pingus have learned the basics and practiced a bit it "
+"is time to move on and begin the journey into the world. Since the ice floe "
+"with which the Pingus traveled to the Tutorial Island isn't going to hold on "
+"the whole way into the warmer climates the Pingus have to find something "
+"else to guide them on their journey."
+msgstr ""
+
+#: data/worldmaps/tutorial.worldmap:97
+msgid ""
+"But as the eldest have said, the Tutorial Island provides not only a good "
+"way to practice, but it is also the starting point into the world. After "
+"some searching the Pingus discovered the meaning of this, and they found the "
+"large tree at the end of the island which gave them wood to construct a "
+"float."
+msgstr ""
+
+#: data/worldmaps/tutorial.worldmap:106
+msgid ""
+"So the Pingus set out and constructed some large rafts, enough to carry them "
+"all. After also packing a bunch of provisions they were prepared to start "
+"their journey and leave their familiar ground and enter the unknown parts of "
+"the world."
+msgstr ""
+
+#: data/worldmaps/tutorial.worldmap:114
+msgid ""
+"So the Pingus sit on their raft, worrying about what's to come and where to "
+"go, while floating into the sunset.  To be continued..."
+msgstr ""
+
+#: data/worldmaps/volcano.worldmap:4 data/worldmaps/volcano.worldmap:15
+#: data/worldmaps/volcano.worldmap:29
+msgid "Volcano Island"
+msgstr ""
+
+#: data/worldmaps/volcano.worldmap:6
+msgid "Be careful, it's hot!"
+msgstr ""





reply via email to

[Prev in Thread] Current Thread [Next in Thread]