pingus-devel
[Top][All Lists]
Advanced

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: [Pingus-CVS] CVS: Games/Pingus BUGS,1.12,1.13


From: Ingo Ruhnke
Subject: Re: [Pingus-CVS] CVS: Games/Pingus BUGS,1.12,1.13
Date: 14 Aug 2002 16:58:37 +0200
User-agent: Gnus/5.09 (Gnus v5.9.0) Emacs/21.2

David Philippi <address@hidden> writes:

> > + * axis has hangle, but shouldn't have, pointer should handle that
> 
> What is hangle?

A typo, should be 'angle'.

> If it is angle then it's right that the axis has it. Every 
> axis used to create an axis pointer needs an angle. Only the action axis 
> will ignore it's angle.

Angles don't make much sense for an axis alone, they only make sense
if the axis is used in Pointer or in something that has both x and y
values and so it might be more appropriate to handle the angle in the
Pointer or XY thing.

>> + * axis event has up/down only, should be float -1,1
> 
> This shouldn't be required by the game right now, but I'll change it anyway.

It doesn't better for the action_axis, but in general one would expect
an axis to singnal an on-move events once the get_pos() value has
changed.

-- 
WWW:      http://pingus.seul.org/~grumbel/ 
Games:    http://pingus.seul.org/~grumbel/gamedesigns/
JabberID: address@hidden 
ICQ:      59461927




reply via email to

[Prev in Thread] Current Thread [Next in Thread]