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Re: [PATCH] doc: fix some typos in manual
From: |
Guillermo Martinez |
Subject: |
Re: [PATCH] doc: fix some typos in manual |
Date: |
Mon, 27 Sep 2021 18:24:25 +0000 |
On Sunday, September 26, 2021 12:34:12 PM CDT Jose E. Marchesi wrote:
>
> > username: guema
>
> You must have write access to poke.git now.
perfect,
Thanks Jose!
>
> >
> >
> > On Saturday, September 25, 2021 10:58:25 AM CDT Jose E. Marchesi wrote:
> >>
> >> Hi Guillermo.
> >>
> >> > Here are some changes I found following the Poke's manual,
> >> > Please let me know your comment .. :-)
> >>
> >> This is OK for both master and maint/poke-1.
> >>
> >> If you dont' have write access to the repo, please create an account in
> >> savannah and let me know your username. I will then add you to the poke
> >> group and give you write access to poke.git.
> >>
> >> Thanks!
> >>
> >> >
> >> > Kinds regards,
> >> > Guillermo
> >> >
> >> > * doc/poke.texi (Poking a SBM Image):
> >> > - Fix bit-concatenation operator.
> >> > - Fix definition lines.
> >> > - Fix write pixels offset in IOS.
> >> > ---
> >> > doc/poke.texi | 25 +++++++++++++------------
> >> > 1 file changed, 13 insertions(+), 12 deletions(-)
> >> >
> >> > diff --git a/doc/poke.texi b/doc/poke.texi
> >> > index 9d61cc9e..df3df7f2 100644
> >> > --- a/doc/poke.texi
> >> > +++ b/doc/poke.texi
> >> > @@ -3323,8 +3323,8 @@ bytes. Using the bit-concatenation operator, we
> >> > could do something
> >> > like:
> >> >
> >> > @example
> >> > -(poke) var bg = 255UB::255UB::255UB
> >> > -(poke) var fg = 255UB::99UB::71UB
> >> > +(poke) var bg = 255UB:::255UB:::255UB
> >> > +(poke) var fg = 255UB:::99UB:::71UB
> >> > (poke) bg
> >> > (uint<24>) 0xffffff
> >> > (poke) fg
> >> > @@ -3458,12 +3458,13 @@ pixels. The first line in our image would be:
> >> > Let's complete the image lines:
> >> >
> >> > @example
> >> > -(poke) var l0 = [bga,fga,bga,fga,bga]
> >> > +(poke) var l0 = [bga,fga,fga,bga,bga]
> >> > (poke) var l1 = [bga,fga,bga,fga,bga]
> >> > -(poke) var l2 = [bga,fga,fga,bga,bga]
> >> > -(poke) var l3 = [bga,fga,bga,bga,bga]
> >> > -(poke) var l4 = l3
> >> > +(poke) var l2 = l1
> >> > +(poke) var l3 = l0
> >> > +(poke) var l4 = [bga,fga,bga,bga,bga]
> >> > (poke) var l5 = l4
> >> > +(poke) var l6 = l4
> >> > @end example
> >> >
> >> > @noindent
> >> > @@ -3479,12 +3480,12 @@ do that:
> >> >
> >> > @example
> >> > (poke) byte[3][5] @@ 5#B = l0
> >> > -(poke) byte[3][5] @@ 10#B = l1
> >> > -(poke) byte[3][5] @@ 15#B = l2
> >> > -(poke) byte[3][5] @@ 20#B = l3
> >> > -(poke) byte[3][5] @@ 25#B = l4
> >> > -(poke) byte[3][5] @@ 30#B = l5
> >> > -(poke) byte[3][5] @@ 35#B = l6
> >> > +(poke) byte[3][5] @@ 20#B = l1
> >> > +(poke) byte[3][5] @@ 35#B = l2
> >> > +(poke) byte[3][5] @@ 50#B = l3
> >> > +(poke) byte[3][5] @@ 65#B = l4
> >> > +(poke) byte[3][5] @@ 80#B = l5
> >> > +(poke) byte[3][5] @@ 95#B = l6
> >> > @end example
> >> >
> >> > @noindent
> >>
>