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Re: QAPI schema for desired state of LUKS keyslots (was: [PATCH 02/13] q
From: |
Maxim Levitsky |
Subject: |
Re: QAPI schema for desired state of LUKS keyslots (was: [PATCH 02/13] qcrypto-luks: implement encryption key management) |
Date: |
Mon, 24 Feb 2020 16:50:17 +0200 |
On Mon, 2020-02-24 at 14:46 +0000, Daniel P. Berrangé wrote:
> On Mon, Feb 17, 2020 at 01:07:23PM +0200, Maxim Levitsky wrote:
> > On Mon, 2020-02-17 at 11:37 +0100, Kevin Wolf wrote:
> > > Am 15.02.2020 um 15:51 hat Markus Armbruster geschrieben:
> > > > Review of this patch led to a lengthy QAPI schema design discussion.
> > > > Let me try to condense it into a concrete proposal.
> > > >
> > > > This is about the QAPI schema, and therefore about QMP. The
> > > > human-friendly interface is out of scope. Not because it's not
> > > > important (it clearly is!), only because we need to *focus* to have a
> > > > chance at success.
> > > >
> > > > I'm going to include a few design options. I'll mark them "Option:".
> > > >
> > > > The proposed "amend" interface takes a specification of desired state,
> > > > and figures out how to get from here to there by itself. LUKS keyslots
> > > > are one part of desired state.
> > > >
> > > > We commonly have eight LUKS keyslots. Each keyslot is either active or
> > > > inactive. An active keyslot holds a secret.
> > > >
> > > > Goal: a QAPI type for specifying desired state of LUKS keyslots.
> > > >
> > > > Proposal:
> > > >
> > > > { 'enum': 'LUKSKeyslotState',
> > > > 'data': [ 'active', 'inactive' ] }
> > > >
> > > > { 'struct': 'LUKSKeyslotActive',
> > > > 'data': { 'secret': 'str',
> > > > '*iter-time': 'int } }
> > > >
> > > > { 'struct': 'LUKSKeyslotInactive',
> > > > 'data': { '*old-secret': 'str' } }
> > > >
> > > > { 'union': 'LUKSKeyslotAmend',
> > > > 'base': { '*keyslot': 'int',
> > > > 'state': 'LUKSKeyslotState' }
> > > > 'discriminator': 'state',
> > > > 'data': { 'active': 'LUKSKeyslotActive',
> > > > 'inactive': 'LUKSKeyslotInactive' } }
> > > >
> > > > LUKSKeyslotAmend specifies desired state for a set of keyslots.
> > >
> > > Though not arbitrary sets of keyslots, it's only a single keyslot or
> > > multiple keyslots containing the same secret. Might be good enough in
> > > practice, though it means that you may have to issue multiple amend
> > > commands to get to the final state that you really want (even if doing
> > > everything at once would be safe).
> > >
> > > > Four cases:
> > > >
> > > > * @state is "active"
> > > >
> > > > Desired state is active holding the secret given by @secret. Optional
> > > > @iter-time tweaks key stretching.
> > > >
> > > > The keyslot is chosen either by the user or by the system, as follows:
> > > >
> > > > - @keyslot absent
> > > >
> > > > One inactive keyslot chosen by the system. If none exists, error.
> > > >
> > > > - @keyslot present
> > > >
> > > > The keyslot given by @keyslot.
> > > >
> > > > If it's already active holding @secret, no-op. Rationale: the
> > > > current state is the desired state.
> > > >
> > > > If it's already active holding another secret, error. Rationale:
> > > > update in place is unsafe.
> > > >
> > > > Option: delete the "already active holding @secret" case. Feels
> > > > inelegant to me. Okay if it makes things substantially simpler.
> > > >
> > > > * @state is "inactive"
> > > >
> > > > Desired state is inactive.
> > > >
> > > > Error if the current state has active keyslots, but the desired state
> > > > has none.
> > > >
> > > > The user choses the keyslot by number and/or by the secret it holds,
> > > > as follows:
> > > >
> > > > - @keyslot absent, @old-secret present
> > > >
> > > > All active keyslots holding @old-secret. If none exists, error.
> > > >
> > > > - @keyslot present, @old-secret absent
> > > >
> > > > The keyslot given by @keyslot.
> > > >
> > > > If it's already inactive, no-op. Rationale: the current state is
> > > > the desired state.
> > > >
> > > > - both @keyslot and @old-secret present
> > > >
> > > > The keyslot given by keyslot.
> > > >
> > > > If it's inactive or holds a secret other than @old-secret, error.
> > > >
> > > > Option: error regardless of @old-secret, if that makes things
> > > > simpler.
> > > >
> > > > - neither @keyslot not @old-secret present
> > > >
> > > > All keyslots. Note that this will error out due to "desired state
> > > > has no active keyslots" unless the current state has none, either.
> > > >
> > > > Option: error out unconditionally.
> > > >
> > > > Note that LUKSKeyslotAmend can specify only one desired state for
> > > > commonly just one keyslot. Rationale: this satisfies practical needs.
> > > > An array of LUKSKeyslotAmend could specify desired state for all
> > > > keyslots. However, multiple array elements could then apply to the same
> > > > slot. We'd have to specify how to resolve such conflicts, and we'd have
> > > > to code up conflict detection. Not worth it.
> > > >
> > > > Examples:
> > > >
> > > > * Add a secret to some free keyslot:
> > > >
> > > > { "state": "active", "secret": "CIA/GRU/MI6" }
> > > >
> > > > * Deactivate all keyslots holding a secret:
> > > >
> > > > { "state": "inactive", "old-secret": "CIA/GRU/MI6" }
> > > >
> > > > * Add a secret to a specific keyslot:
> > > >
> > > > { "state": "active", "secret": "CIA/GRU/MI6", "keyslot": 0 }
> > > >
> > > > * Deactivate a specific keyslot:
> > > >
> > > > { "state": "inactive", "keyslot": 0 }
> > > >
> > > > Possibly less dangerous:
> > > >
> > > > { "state": "inactive", "keyslot": 0, "old-secret": "CIA/GRU/MI6" }
> > > >
> > > > Option: Make use of Max's patches to support optional union tag with
> > > > default value to let us default @state to "active". I doubt this makes
> > > > much of a difference in QMP. A human-friendly interface should probably
> > > > be higher level anyway (Daniel pointed to cryptsetup).
> > > >
> > > > Option: LUKSKeyslotInactive member @old-secret could also be named
> > > > @secret. I don't care.
> > > >
> > > > Option: delete @keyslot. It provides low-level slot access.
> > > > Complicates the interface. Fine if we need lov-level slot access. Do
> > > > we?
> > > >
> > > > I apologize for the time it has taken me to write this.
> > > >
> > > > Comments?
> > >
> > > Works for me (without taking any of the options).
> > >
> > > The unclear part is what the human-friendly interface should look like
> > > and where it should live. I'm afraid doing only the QMP part and calling
> > > the feature completed like we do so often won't work in this case.
> >
> > IMHO, I think that the best way to create human friendly part is to
> > implement
> > luks specific commands for qemu-img and use interface very similar
> > to what cryptsetup does.
>
> I think we can have a generic 'qemu-img amend' for machine type, with the
> complex dotted syntax.
>
> And then have two human friendly commands 'qemu-img crypt-add-key' and
> 'qemu-img crypt-del-key' similarish to cryptsetup.
Yep, this is exactly what I was thinking about this as well!
Best regards,
Maxim Levitsky
>
> Regards,
> Daniel