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Re: [Qemu-devel] Re: Performances on Mac OS X

From: André Braga
Subject: Re: [Qemu-devel] Re: Performances on Mac OS X
Date: Wed, 4 Aug 2004 18:55:46 -0300

That surely is the best optimization. However, a less ambitious goal
would be redoing the SDL backend because I'm positive it can be done
better. Just look at how many games manage to eat gobs of CPU time
(like an emulator does) and still have responsive graphics under

I might be talking off my butt here, but I believe there is a lot of
room for improvement. I'm starting with the easy things (compiler
optimizations) before I put my furry claws on it. :)

On Wed, 4 Aug 2004 23:47:56 +0200, Laurent Amon <address@hidden> wrote:
> I haven't had a look at the graphic code, but I would say that the best
> optimization would be to write the emulation for a video card that has
> as much hardware acceleration as possible and write the code to map
> directly to corresponding hi-level routines in the host OS as possible.
> Major stuff, if you ask me.

"Wherever you go, There you are"
Buckaroo Banzai

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