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Re: [Qemu-devel] "invisible wall" patch


From: Dan Sandberg
Subject: Re: [Qemu-devel] "invisible wall" patch
Date: Wed, 14 Jun 2006 16:37:56 +0200
User-agent: Mozilla Thunderbird 1.0.7 (Windows/20050923)

Julian Seward wrote:

Could somebody please commit, or at least consider committing, Anthony Liguori's "invisible wall" patch, shown at http://lists.gnu.org/archive/html/qemu-devel/2006-05/msg00112.html ?

Without it, QEMU is essentially unusable on my SuSE 10 host; with it,
the mouse stuff works perfectly.  A couple of other people on that
thread had similar experiences with it.

J


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The patch works perfectly here (qemu 0.8.1 on Windows XP host). Without it I always get the invisible wall if I leave mousegrab and enter it again close to a window border. It seems to me that SDL only reports pointer-deltas based on the movement of its own pointer (which is set invisible) and when this invisible pointer hits the window border you therefor only get delta=0 even if the guest OS pointer is still somewhere in midscreen. (Setting the SDL pointer always visible gives a good illustration of what is going on.) The guest-OS rather expects raw mouse movement deltas, than the filtered SDL-pointer deltas.

Somehow the patch seems to solve this, but I can't say that I understand how (not having looked into the SDL source code).

Regards
Dan Sandberg







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